Durms die.

Posted by
Lupin [legacy]
Uploaded
15 August 2001 00:00:00
Type
Player Kill

Brakk waits at edoras, me and Grim are there also.


Lupin says: wait for him to leave 
HP:230 EP:206 
Lupin nods. 
You nod. 
HP:230 EP:206 
You summon the forces of nature to extend your sight. 
HP:230 EP:186crystal 
You already possess extended sight. 
HP:230 EP:186 You already possess extended sight. 
HP:230 EP:186 Do: starting commands. 
HP:230 EP:187 You hold the crystal in the palm of your hand and it starts to glow. 
HP:230 EP:187 You hold the crystal in the palm of your hand and it starts to glow. 
HP:230 EP:187 Do: Commands completed. 
HP:230 EP:187 Lupin holds a crystal which starts to glow brightly. 
Lupin holds a crystal which starts to glow brightly. 
l 
   You are travelling along the Great West Road, built to connect the 
kingdoms of Rohan and Gondor.  It is the primary route of travel 
from Isengard to Minas Tirith. 
You see a golden glimmer south. 
The Great West Road continues southwest and east. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east, southwest and south. 
Lupin the silvan Wolftamer (Balls of Meglivornth) 
HP:230 EP:187 s 
s 
s 
s 
s 
   The main street of Edoras leads south from the gate.  It is a broad 
path, which leads steadily up the great hill.  Spaced along the way 
are several short flights of stairs.  Beside the road a swift 

stream of water flows in a stone channel.  There are many houses on 
either side of the path as it winds its way up the hill.  To the east 
is a small stone guard house, to the west a building with a sign on 
its door. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east and south. 
A guard stands watch over the gate 
A guard stands watch over the gate 
Karlath's horse (hitched) 
Karlath's horse (hitched) 
A signpost 
A hitching post 
Lupin enters. 
HP:230 EP:186     The street is steeply slanted upwards towards the south.  There is a 
fast flowing stream of water which runs downhill in a stone channel by 
the wayside.  To your east and west are two small shops. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east and south. 
Lupin enters. 
HP:230 EP:186     The street leads north and south, and is steeply inclined here.  To 
the east and west are two small houses.  To the south you can see a large 
golden hall atop the hill.  A stream of water flows swiftly down the 
hill in a stone channel. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
The east door is closed. 
   The only obvious exits are west, north, east and south. 
A cat wanders around looking for food 
Lupin enters. 
HP:230 EP:186     You stand before a steep green terrace.  A high, broad flight of stone 
steps leads up the terrace to the golden hall.  To the north, arrayed 
below you, is the town of Edoras.  A bright spring is gushing forth 
into a stone basin here, with the overflow running into a stone channel 
that leads off down the hill.  There is an east-west street which 
runs along the front of the hall. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, up, north and east. 
Wombat the dunedain Warlord (Villainous) 
Arbaal the dwarf Swordmaster (Angelic) 
Rendor the dunedain Master Assassin (Impartial) 
An old gossiper [27 rumours] 
Lupin enters. 
HP:230 EP:186 You can't go that way! 
HP:230 EP:186 e 
e 
e 
e 
   This wide street runs east-west through the town, in front of 
the Golden Hall.  To the south is a steep grassy hill, too steep 
to climb, and to the north you see the side of a small house. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west and east. 
A kid is here selling cider 
A trash can 
Lupin enters. 
HP:230 EP:186     This wide street runs east-west through the town, in front of 
the Golden Hall.  To the east you can see a turn in the road, while 
to the west the street leads back towards the entrance to the Hall. 
To the south is a wooden building, which serves as the King's Stables. 
A very attractive little wooden house is to the north. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east and south. 
Lupin enters. 
HP:230 EP:186 Lupin looks around the room with white glowing eyes. 
   You stand just inside the eastern wall of Edoras.  To the south 
you see a smallish street, and the main street leads west from here. 
The street is well cared for, although it looks like it has seen 
little use for quite some time.  Off in the distance, to the west, 
you can see the famed Golden Hall of Edoras. 
   The only obvious exits are west and south. 
Lupin enters. 
HP:230 EP:186 You can't go that way! 
HP:230 EP:186 s 
s 
   This side street runs north-south along the city wall.  To your 
west is the side of a wooden plank building, from which a rather 
nasty smell is emanating.  To the north the road turns to the west. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are north and south. 
Lupin enters. 
HP:230 EP:186     This side street runs north-south along the city wall.  The wall is high 
and strong here; you can see nothing but sky above it.  The road is made of 
cobblestones that show much wear from centuries of traffic.  To the west you 
see a small but official-looking building. 
   The only obvious exits are west, north and south. 
Lupin enters. 
HP:230 EP:186 w 
   This courthouse is rather small and unassuming, especially when you 
compare it to one such as the famed Hobbiton courthouse.  Clearly 
crime was never a big consideration in the peaceful town of Edoras. 
There is a judge's bench at one end of the room, and a few seats 
for spectators.  A witness stand completes the setup.  A plaque is 
affixed to the wall near the door. 
   The only obvious exit is east. 
Lupin enters. 
HP:230 EP:186 e 
Wombat tells you: here now 
s 
w 
   This side street runs north-south along the city wall.  The wall is high 
and strong here; you can see nothing but sky above it.  The road is made of 
cobblestones that show much wear from centuries of traffic.  To the west you 
see a small but official-looking building. 
   The only obvious exits are west, north and south. 
Lupin enters. 
HP:230 EP:186     This side street runs north-south along the city wall.  The wall is high 
and strong here; you can see nothing but sky above it.  The road is made of 
cobblestones that show much wear from centuries of traffic.  To the west you 
see a small, stone cottage. 
The west door is open. 
   The only obvious exits are west, north and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Triggered!  doing: hunt brakk 
Lupin enters. 
HP:230 EP:186 You begin to hunt Brakk. 
HP:230 EP:186     You have entered a small, one-room home; very plain, but clean and 
neat.  The floor is grey stone, as are the walls and ceiling.  A single 
window, adjacent to the door you entered, lets in light.  Along the 
walls you see a simple bed, a cupboard, a desk, a chair and an old 
chamberpot.  The walls are completely unadorned. 
   A withered man sits at the desk, facing slightly away from you.  He 
turns to face you as you enter. 
The east door is open. 
   The only obvious exit is east. 
An elderly healer 
Lupin enters. 
HP:230 EP:186 e 
   This side street runs north-south along the city wall.  The wall is high 
and strong here; you can see nothing but sky above it.  The road is made of 
cobblestones that show much wear from centuries of traffic.  To the west you 
see a small, stone cottage. 
The west door is open. 
   The only obvious exits are west, north and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Triggered!  doing: hunt brakk 
Lupin enters. 
HP:230 EP:185 You begin to hunt Brakk. 
HP:230 EP:185 Brakk misses someone. 
Lupin misses Brakk. 
You are too busy to make an attack! 
shape 
Brakk misses someone. 
Triggered!  doing: hunt brakk 
Lupin misses Brakk. 
You miss Brakk. 
hb 
You are already hunting Brakk! 
HP:230 EP:183 Brakk is in good shape. 
HP:230 EP:183 Brakk leaves north. 
You follow Brakk north. 
   This side street runs north-south along the city wall.  The wall is high 
and strong here; you can see nothing but sky above it.  The road is made of 
cobblestones that show much wear from centuries of traffic.  To the west you 
see a small but official-looking building. 
   The only obvious exits are west, north and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Brakk leaves north. 
You follow Brakk north. 
   This side street runs north-south along the city wall.  To your 
west is the side of a wooden plank building, from which a rather 
nasty smell is emanating.  To the north the road turns to the west. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are north and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Disregarding your own personal safety, you smash your head into your opponent! 
HP:230 EP:148 Brakk misses someone. 
Lupin misses Brakk. 
You miss Brakk. 
Brakk leaves north. 
Triggered!  doing: hunt brakk 
You follow Brakk north. 
   You stand just inside the eastern wall of Edoras.  To the south 
you see a smallish street, and the main street leads west from here. 
The street is well cared for, although it looks like it has seen 
little use for quite some time.  Off in the distance, to the west, 
you can see the famed Golden Hall of Edoras. 
   The only obvious exits are west and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
You are already hunting Brakk! 
HP:230 EP:147 Brakk cuts someone's arm, leaving several bruises. 
Lupin misses Brakk. 
You sear Brakk causing severe nerve damage. 
The crystal flickers and dies. 
Brakk leaves west. 
Triggered!  doing: hunt brakk 
You follow Brakk west. 
   This wide street runs east-west through the town, in front of 
the Golden Hall.  To the east you can see a turn in the road, while 
to the west the street leads back towards the entrance to the Hall. 
To the south is a wooden building, which serves as the King's Stables. 
A very attractive little wooden house is to the north. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
You are already hunting Brakk! 
HP:230 EP:146 Brakk leaves west. 
You follow Brakk west. 
   This wide street runs east-west through the town, in front of 
the Golden Hall.  To the south is a steep grassy hill, too steep 
to climb, and to the north you see the side of a small house. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west and east. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
A kid is here selling cider 
A trash can 
Lupin enters. 
Brakk leaves west. 
You follow Brakk west. 
   You stand before a steep green terrace.  A high, broad flight of stone 
steps leads up the terrace to the golden hall.  To the north, arrayed 
below you, is the town of Edoras.  A bright spring is gushing forth 
into a stone basin here, with the overflow running into a stone channel 
that leads off down the hill.  There is an east-west street which 
runs along the front of the hall. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, up, north and east. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Wombat the dunedain Warlord (Villainous) 
Arbaal the dwarf Swordmaster (Angelic) 
Rendor the dunedain Master Assassin (Impartial) 
An old gossiper [27 rumours] 
Lupin enters. 
Brakk leaves up. 
You follow Brakk up. 
   You stand upon a porch on top of the high terrace.  Below you the 
town of Edoras stretches out to the gates, and beyond, far in the 
distance you can see the green fields of Rohan which go as far as the 
eye can see.  The river stretches out like a glittering ribbon into 
the distance.  On either side of the porch is a stone-hewn seat, from 
which you can survey the land. 
   The only obvious exits are down and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Wombat enters. 
Arbaal enters. 
Brakk leaves south. 
Wombat leaves south. 
Arbaal leaves south. 
You follow Brakk south. 
   Inside the great hall, it seems dark and warm, in contrast with the 
cooler air atop the terrace.  The hall is long and wide, and filled 
with different shades of light and dark.  The roof is supported by 
huge pillars.  The floor is paved with stones of different colours, 
forming intricate patterns.  Many tapestries hang upon the walls, 
depicting heroes of ancient legend.  One tapestry in particular seems 
to stand out.  The hall continues to the south. 
   The only obvious exits are north and south. 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Brakk leaves south. 
You follow Brakk south. 
   In the center of the hall burns a clear wood fire in a long hearth.  The 
hall continues to the north and south, and a hallway leads off to the east. 
The scale is as grand here as it was in the entrance foyer, and seems 
even more impressive somehow, probably because of the bright lighting 
provided by the fire. 
   The only obvious exits are north, east and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
A woman is tending the sick 
A wounded soldier warms himself by the hearth 
A wounded soldier is lying beside the fireplace 
Lupin enters. 
Wombat enters. 
Arbaal enters. 
Wombat tells you: gossiper now 
Brakk leaves east. 
Wombat leaves east. 
Arbaal leaves east. 
You follow Brakk east. 
   This is the main hallway in the Golden Hall.  It leads east-west, 
and has rooms on either side of it.  It is paved in the same stone 
as the great hall, and has a high ceiling. 
   The only obvious exits are west, north, east and south. 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Arbaal misses someone. 
Wombat misses Brakk. 
Lupin misses Brakk. 
You zap Brakk with a staggering shockwave. 
Brakk leaves east. 
Triggered!  doing: hunt brakk 
You follow Brakk east. 
   You are standing on a wide landing.  Stairs lead up and down from 
here to the other levels of the house.  The stairwell is square and 
rather plain, with an oaken railing supported by hand-carved balusters. 
   The only obvious exits are west, up and down. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Wombat enters. 
Arbaal enters. 
You are already hunting Brakk! 
HP:230 EP:145 Arbaal misses someone. 
Wombat misses Brakk. 
You shield Arbaal, and Brakk hits you very hard. 
Brakk cuts someone's arm, leaving several bruises. 
Lupin misses Brakk. 
You miss Brakk. 
Brakk leaves up. 
Triggered!  doing: hunt brakk 
Wombat leaves up. 
Arbaal leaves up. 
You follow Brakk up. 
   You stand on a landing at the top of a magnificent oak staircase.  To 
the west is a wide hallway which is lit with hanging chandeliers.  The 
banister here is of sturdy oak and ensures your safety despite the great 
height of the staircase. 
   The only obvious exits are west and down. 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
You are already hunting Brakk! 
HP:218 EP:143 Arbaal cremates someone in an incredible burst of energy. 
Wombat misses Brakk. 
Brakk misses someone. 
Lupin dilacerates Brakk like a hungry wolf destroying flesh. 
You sear Brakk causing severe nerve damage. 
Brakk reaches out to touch the wooden maiden, who suddenly comes 
to life and throws him over the railing. 

Triggered!  doing: hunt brakk 
You follow Brakk nowhere. 
You can't go that way! 
There is no such living object here. 
HP:218 EP:142 Lupin reaches out to touch the wooden maiden, who suddenly comes 
to life and throws him over the railing. 

d 
d 
   You are standing on a wide landing.  Stairs lead up and down from 
here to the other levels of the house.  The stairwell is square and 
rather plain, with an oaken railing supported by hand-carved balusters. 
   The only obvious exits are west, up and down. 
HP:218 EP:141 w 
   You are standing in the basement of the house.  It's nothing too 
impressive, just a rather dark room with stone walls and a dirt floor. 
You can see a narrow hallway leading off to the west. 
   The only obvious exits are west and up. 
HP:218 EP:141 w 
   This is a fairly narrow hallway with stone walls.  It is rather 
chilly here, and you feel a cool draft coming from the west.  The 
dirt floor looks very uniform, and you suspect that nobody has been 
down here for a while. 
   The only obvious exits are west, north and east. 
HP:218 EP:141 n 
hole 
   The hallway opens up into a large room here, with jail cells to the 
north, west, and south.  This obviously was the King's Dungeon, where 
enemies of state were kept prior to their executions.  Each cell has 
a typical barred door, all of which stand rusted open now.  The floor 
and walls of this room are stone, as in the rest of the basement. 
   The only obvious exits are west, north, east and south. 
Lupin the silvan Wolftamer (Balls of Meglivornth) 
The prison guard has fallen asleep at his desk 
A brass key 
A large oaken desk 
HP:218 EP:141     This is a small, dark room with blackened stone walls.  On one of 
the walls is mounted a set of evil-looking iron shackles.  They 
look rusty and disused.  The door, made of iron bars, has rusted 
so much that it cannot be closed. 
   The only obvious exits are hole and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Triggered!  doing: hunt brakk 
Lupin enters. 
HP:218 EP:141 You begin to hunt Brakk. 
HP:218 EP:141     You have found a secret tunnel!  It leads north-south, away from 
the cell.  It must have been built by a prisoner desperate to escape. 
You see a glimmer of light from the north. 
   The only obvious exits are north and south. 
A large rat peers at you from the darkness 
Lupin enters. 
HP:218 EP:141 s 
   This is a small, dark room with blackened stone walls.  On one of 
the walls is mounted a set of evil-looking iron shackles.  They 
look rusty and disused.  The door, made of iron bars, has rusted 
so much that it cannot be closed. 
   The only obvious exits are hole and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Triggered!  doing: hunt brakk 
Lupin enters. 
HP:219 EP:142 You begin to hunt Brakk. 
HP:219 EP:142 shape 
Brakk is near death. 
HP:219 EP:142 Brakk chops someone. 
Lupin misses Brakk. 
You are too busy to make an attack! 
hb 
You pull a muscle in your neck trying to headbutt Brakk. 
Triggered!  doing: hunt brakk 
HP:219 EP:120 You are already hunting Brakk! 
HP:219 EP:120 Brakk leaves hole. 
You follow Brakk hole. 
   You have found a secret tunnel!  It leads north-south, away from 
the cell.  It must have been built by a prisoner desperate to escape. 
You see a glimmer of light from the north. 
   The only obvious exits are north and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
A large rat peers at you from the darkness 
Lupin enters. 
Brakk cuts someone's arm, leaving several bruises. 
Lupin cuts Brakk's arm, leaving several bruises. 
You miss Brakk. 
Brakk leaves north. 
Triggered!  doing: hunt brakk 
You follow Brakk north. 
   You stand before a steep green terrace.  A high, broad flight of stone 
steps leads up the terrace to the golden hall.  To the north, arrayed 
below you, is the town of Edoras.  A bright spring is gushing forth 
into a stone basin here, with the overflow running into a stone channel 
that leads off down the hill.  There is an east-west street which 
runs along the front of the hall. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, up, north and east.hb 

Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Rendor the dunedain Master Assassin (Impartial) 
An old gossiper [27 rumours] 
Lupin enters. 
You are already hunting Brakk! 
HP:219 EP:119 Arbaal misses someone. 
Wombat wounds Brakk slightly. 
Lupin cuts Brakk's arm, leaving several bruises. 
You miss Brakk. 
You pull a muscle in your neck trying to headbutt Brakk. 
Triggered!  doing: hunt brakk 
HP:219 EP:98 Brakk leaves north. 
You follow Brakk north. 
   The street leads north and south, and is steeply inclined here.  To 
the east and west are two small houses.  To the south you can see a large 
golden hall atop the hill.  A stream of water flows swiftly down the 
hill in a stone channel. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
The east door is closed. 
   The only obvious exits are west, north, east and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
A cat wanders around looking for food 
Lupin enters. 
Wombat enters. 
Arbaal enters. 
You are already hunting Brakk! 
HP:219 EP:98 Brakk leaves north. 
Wombat leaves north. 
Arbaal leaves north. 
You follow Brakk north. 
   The street is steeply slanted upwards towards the south.  There is a 
fast flowing stream of water which runs downhill in a stone channel by 
the wayside.  To your east and west are two small shops. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, north, east and south. 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Lupin enters. 
Lupin gets a wild look in his eyes, then smashes his head into his enemy! 
Brakk leaves south. 
You follow Brakk south. 
   The street leads north and south, and is steeply inclined here.  To 
the east and west are two small houses.  To the south you can see a large 
golden hall atop the hill.  A stream of water flows swiftly down the 
hill in a stone channel. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
The east door is closed. 
   The only obvious exits are west, north, east and south. 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
A cat wanders around looking for food 
Lupin enters. 
Wombat enters. 
Arbaal enters. 
Brakk leaves south. 
Wombat leaves south. 
Arbaal leaves south. 
You follow Brakk south. 
   You stand before a steep green terrace.  A high, broad flight of stone 
steps leads up the terrace to the golden hall.  To the north, arrayed 
below you, is the town of Edoras.  A bright spring is gushing forth 
into a stone basin here, with the overflow running into a stone channel 
that leads off down the hill.  There is an east-west street which 
runs along the front of the hall. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, up, north and east. 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) 
Rendor the dunedain Master Assassin (Impartial) 
An old gossiper [27 rumours] 
Lupin enters. 
Arbaal misses someone. 
Wombat mauls Brakk like a wolf eating its prey. 
Brakk misses someone. 
Lupin misses Brakk. 
You miss Brakk. 
Arbaal misses someone. 
Wombat wounds Brakk slightly. 
Triggered!  doing: hunt brakk 
Brakk misses someone. 
Lupin misses someone. 
You singe Brakk. 
You are already hunting Brakk! 
HP:219 EP:95 Brakk says: attack 
Arbaal misses someone. 
Wombat mauls Brakk like a wolf eating its prey. 
Brakk falls to the ground. 
Brakk is bleeding to death and needs to be bandaged! 
Brakk is bleeding to death and needs to be bandaged! 
Triggered!  doing: hunt brakk 
You are already hunting Brakk! 
HP:219 EP:92 kill 
Brakk is bleeding to death and needs to be bandaged! 
You decide to put Brakk out of his misery. 
Triggered!  doing: hunt brakk 
HP:220 EP:92 You are already hunting Brakk! 
HP:220 EP:92 Wombat bandages Brakk. 
Arbaal says: i cant see 
l 
Lupin lets go of the crystal and the glow dies. 
   You stand before a steep green terrace.  A high, broad flight of stone 
steps leads up the terrace to the golden hall.  To the north, arrayed 
below you, is the town of Edoras.  A bright spring is gushing forth 
into a stone basin here, with the overflow running into a stone channel 
that leads off down the hill.  There is an east-west street which 
runs along the front of the hall. 
The sun shines brightly in the eastern sky. 
The sky is brilliantly clear. 
   The only obvious exits are west, up, north and east. 
Lupin the silvan Wolftamer (Balls of Meglivornth) 
Arbaal the dwarf Swordmaster (Angelic) 
Wombat the dunedain Warlord (Villainous) 
Brakk the dwarf Battle Lord (Shadowspawn of Mordor) [unconscious] 
Rendor the dunedain Master Assassin (Impartial) 
An old gossiper [27 rumours] 
Triggered!  doing: hunt brakk 
HP:220 EP:89 You are already hunting Brakk! 
HP:220 EP:89 Lupin lets go of the crystal and the glow dies. 
extinguish crystal 
Arbaal looks around the room with white glowing eyes. 
Lupin tells you: extingusih 
You hold the crystal away from your body, and the glow dies. 
HP:220 EP:87 Lupin tells you: extingusih 
Lupin tells you: extingusih 
extinguish crystal 
It is not on fire! 
HP:220 EP:85 Lupin puts Brakk out of his misery. 
Triggered!  doing: hunt brakk 
You are already hunting Brakk! 
HP:220 EP:85 extinguish crystal 2 
Lupin swings the mighty Fang in triumph to send the soul 
of yet another victim to the Halls of Mandos. 
Brakk has died.