Almost out, but not quite.
Myrr enters.
HP:230 EP:216> You are south of the main entrance of the trail. You can
feel
the pain in your legs from walking this hot, steep hill. It seems
as if you have walked miles, but in reality you have walked about
fifty or so feet. You begin to have more of a respect for those
who walk this path on a daily basis because it is very strenuous.
For a second or so, you seem to think you see a small cottage-like
building at the top of the hill. It is most likely a mirage in the heat
so you throw it off. The trees seem to gradually get uglier and uglier
as you make your way up this trail.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Spurv the sindar Sorcerer (Angelic)
A lone orc guard
Triggered! doing: hunt spurv
HP:230 EP:216> There is no such living object here.
HP:230 EP:216> n
Sauron's Road(w, n, e and s)
Myrr enters.
HP:230 EP:216> say he fighting or wMyrr says: lets not spook him
ating?
l
You say: he fighting or wating?
HP:230 EP:215> Sauron's Road continues to rise to the east as it
approaches the Ash
Mountains and the Tower of Barad-dur, and drop to the west as it runs
toward Mount Doom. To the east, what looks like it might be the low line
of a chasm cuts across the high ground from north to south. You stand at
an intersection of sorts in the road. A path runs to the north. Another
trail, obviously not constructed at the same time, leads south. The path
to the north looks fairly smooth and level, while the trail heading south
looks very steep and tough to climb.
A Mountain of Blazing Fire glows west.
The Ash Mountains rise up northeast and east.
Sauron's Road continues west.
The orc path continues north.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are west, north, east and south.
Myrr the sindar Archmage (Moral)
HP:230 EP:215> Myrr says: wait
i
Gold: 217 Encumbrance: lightly encumbered
You are carrying the following on your person:
A large training prod (wielded)
A phial of Roderick's Dream Potion (in hands)
A crystal (worn)
An old leather baldric (worn)
Tower Guard's helmet (worn)
A finely-shaped pearl carapace (worn)
A dwarven war shield (worn)
A dwarven mining pack (worn)
A set of iron bracers (worn)
A message stone.
HP:230 EP:215> say is heMyrr leaves south.
...
You say: is he...
HP:230 EP:214> l
Sauron's Road continues to rise to the east as it approaches the Ash
Mountains and the Tower of Barad-dur, and drop to the west as it runs
toward Mount Doom. To the east, what looks like it might be the low line
of a chasm cuts across the high ground from north to south. You stand at
an intersection of sorts in the road. A path runs to the north. Another
trail, obviously not constructed at the same time, leads south. The path
to the north looks fairly smooth and level, while the trail heading south
looks very steep and tough to climb.
A Mountain of Blazing Fire glows west.
The Ash Mountains rise up northeast and east.
Sauron's Road continues west.
The orc path continues north.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are west, north, east and south.
HP:230 EP:214> i
Myrr enters.
Gold: 217 Encumbrance: lightly encumbered
You are carrying the following on your person:
A large training prod (wielded)
A phial of Roderick's Dream Potion (in hands)
A crystal (worn)
An old leather baldric (worn)
Tower Guard's helmet (worn)
A finely-shaped pearl carapace (worn)
A dwarven war shield (worn)
A dwarven mining pack (worn)
A set of iron bracers (worn)
A message stone.
HP:230 EP:214> l
Myrr says: go go go
Sauron's Road continues to rise to the east as it approaches the Ash
Mountains and the Tower of Barad-dur, and drop to the west as it runs
toward Mount Doom. To the east, what looks like it might be the low line
of a chasm cuts across the high ground from north to south. You stand at
an intersection of sorts in the road. A path runs to the north. Another
trail, obviously not constructed at the same time, leads south. The path
to the north looks fairly smooth and level, while the trail heading south
looks very steep and tough to climb.
A Mountain of Blazing Fire glows west.
The Ash Mountains rise up northeast and east.
Sauron's Road continues west.
The orc path continues north.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are west, north, east and south.
Myrr the sindar Archmage (Moral)
HP:230 EP:213> s
l s
At the bottom of a rocky hill(n and s)
Myrr enters.
HP:230 EP:213> You are south of the main entrance of the trail. You can
feel
the pain in your legs from walking this hot, steep hill. It seems
as if you have walked miles, but in reality you have walked about
fifty or so feet. You begin to have more of a respect for those
who walk this path on a daily basis because it is very strenuous.
For a second or so, you seem to think you see a small cottage-like
building at the top of the hill. It is most likely a mirage in the heat
so you throw it off. The trees seem to gradually get uglier and uglier
as you make your way up this trail.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Corpse of Guard
HP:230 EP:213> s
Trail(n and s)
Corpse of Guard
Myrr enters.
HP:230 EP:213> s
Considering the reception you got here earlier, maybe you
better try not to look quite so aggressive. Perhaps you could
cover your weapons and look less threatening.
HP:230 EP:213> l
sco You are south of the main entrance of the trail. You can feel
the pain in your legs from walking this hot, steep hill. It seems
as if you have walked miles, but in reality you have walked about
fifty or so feet. You begin to have more of a respect for those
who walk this path on a daily basis because it is very strenuous.
For a second or so, you seem to think you see a small cottage-like
building at the top of the hill. It is most likely a mirage in the heat
so you throw it off. The trre
ees seem to gradually get uglier and uglier
as you make your way up this trail.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Moral)
Corpse of Guard
HP:230 EP:213> s
Kairn the dwarf Warlord (Demonic)
Your tummy is very happy, but not yet full.
HP: 230/230 END: 213/230 Exp: 1807455 Avg. Stats: 100
Strength: 100 Agility: 100 Charisma: 100
Constitution: 100 Coordination: 100 Intelligence: 100
Level 19 assassin, 7d 8h 54m 52s old.
HP:230 EP:213> Orcish slave guard looks at you.
Path(n and s)
A slave stands here
A slave stands here
A orcish slave guard
HP:230 EP:213> say disguise
l
You say: disguise
HP:230 EP:213> The trail is extremely rough here. There are rocks and
tree stumps
everywhere. There are a few places where the trail is clear
but they are very rare. The cottage at the top of the hill is starting to
appear more often. Maybe it wasn't a mirage after all.
The trees here are so ugly you almost throw up from the sight of the
black liquid dripping down from them. The only other thing of interest
here is that there seems to be some sort of building at the top
of this hill.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
A slave stands here
A slave stands here
A orcish slave guard
HP:230 EP:213> tell myrOrcish slave guard says: Who you think you fool? You
no slave. Gosmoc kill!
r Orcish slave guard looks at Myrr.
Myrr enters.
disguise
l
You tell Myrr: disguise
HP:230 EP:212> The trail is extremely rough here. There are rocks and
tree stumps
everywhere. There are a few places where the trail is clear
but they are very rare. The cottage at the top of the hill is starting to
appear more often. Maybe it wasn't a mirage after all.
The trees here are so ugly you almost throw up from the sight of the
black liquid dripping down from them. The only other thing of interest
here is that there seems to be some sort of building at the top
of this hill.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Moral)
A slave stands here
A slave stands here
A orcish slave guard
HP:230 EP:212> You scorch Orcish slave guard on the shoulder with a large
bolt, charring flesh!
Orcish slave guard misses you.
Myrr leaves south.
n l s
You sear Orcish slave guard causing severe nerve damage.
Orcish slave guard misses you.
Orcish slave guard says: Who you think you fool? You no slave. Gosmoc kill!
You enter a small clearing in the path, here all you find is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Moral)
A lone girl
A slave key [broken]
HP:230 EP:212> HP:230 EP:212> You critically disintegrate Orcish slave guard
severely mutilating vital organs.
Orcish slave guard misses you.
s
Trail(n and s)
Myrr the sindar Archmage (Moral)
A lone girl
A slave key [broken]
HP:230 EP:211> l
You enter a small clearing in the path, here all you find is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Moral)
A lone girl
A slave key [broken]
HP:230 EP:211> l
You enter a small clearing in the path, here all you find is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Demonic)
A lone girl
A slave key [broken]
HP:230 EP:212> l sMyrr says, "Ok!".
You stand at the end of the long path. Ahead of you is a small slave pen
which seems to be in use as a stockade. The roughness of the trail seems to
end, but
the heat still continues as if in an inferno. The thoughts of unending
list of ways you can die here makes you wonder why you are really here.
There are some gruesome looking trees and bushes surrounding this area.
Far off to the north you can barely make out a fortress, most likely
Barad-dur.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The pen door is open.
The only obvious exits are pen and north.
Spurv the sindar Sorcerer (Angelic)
A large orc leader
A hulking orc commander
Triggered! doing: hunt spurv
HP:230 EP:212> There is no such living object here.
HP:230 EP:212> l
You enter a small clearing in the path, here all you find is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the blacsk dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Demonic)
A lone girl
A slave key [broken]
HP:230 EP:211> ay s?
l
You say: s?
HP:230 EP:211> You enter a small clearing in the path, here all you find
is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Demonic)
A lone girl
A slave key [broken]
HP:230 EP:211> say or wait?
l
You say: or wait?
HP:230 EP:211> You enter a small clearing in the path, here all you find
is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Demonic)
A lone girl
A slave key [broken]
HP:230 EP:211> Myrr nods.
say s?
l
You say: s?
HP:230 EP:209> i You enter a small clearing in the path, here all you
find is death
and destruction. The dirt here is completely black and is very rough
to the touch. It looks like as though this area has gotten the absolute
worst of Mount Doom. The only things standing here is some fresh
volcanic rock and a few extremely black trees. As you look around you
notice that Mount Doom is closer than you thought. That is probably
the reason why it is so barren here. For the first time you have the
urge to move along on this trail, only because you fear the volcano
will erupt and kill you. You see that the cottage is really a pen of
a sort. Whatever makes the tracks doesn't seem to like it here, because
the trails in the black dirt have short intervals in-between the steps.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are north and south.
Myrr the sindar Archmage (Demonic)
A lone girl
A slave key [broken]
HP:230 EP:209>
Myrr says: he cant escape
Girl screams: I can't hold this any longer! FREE ME!
Gold: 217 Encumbrance: lightly encumbered
You are carrying the following on your person:
A large training prod (wielded)
A phial of Roderick's Dream Potion (in hands)
A crystal (worn)
An old leather baldric (worn)
Tower Guard's helmet (worn)
A finely-shaped pearl carapace (worn)
A dwarven war shield (worn)
A dwarven mining pack (worn)
A set of iron bracers (worn)
A message stone.
HP:230 EP:210> Myrr nods.
Myrr nods.
Myrr nods.
s
1End trail(pen and n)
Corpse of Orc commander
Spurv the sindar Sorcerer (Angelic)
A large orc leader
Triggered! doing: hunt spurv
Myrr enters.
HP:230 EP:210> You begin to hunt Spurv.
HP:230 EP:210>
Do: starting commands.
HP:230 EP:208> Brief mode.
HP:230 EP:208> You are already hunting Spurv!
Triggered! doing: hunt spurv
HP:230 EP:208> You are already hunting Spurv!
HP:230 EP:208> In the lawless land of Mordor, this act is not a crime!
You sneak up and stab Spurv from behind!
HP:230 EP:158> Do: Commands completed.
HP:230 EP:158> Myrr starts casting a spell.
sh
You electrocute Spurv sending a bolt of charge through the body cavity.
Spurv is in average shape.
Triggered! doing: hunt spurv
HP:230 EP:157> You are already hunting Spurv!
HP:230 EP:157> Spurv misses Myrr.
You electrocute Spurv sending a bolt of charge through the body cavity.
Spurv leaves north.
Triggered! doing: hunt spurv
You follow Spurv north.
Trail(n and s)
Spurv the sindar Sorcerer (Angelic)
A lone girl
A slave key [broken]
Myrr enters.
sh
You are already hunting Spurv!
HP:230 EP:156> Spurv leaves north.
You follow Spurv north.
Path(n and s)
Spurv the sindar Sorcerer (Angelic)
A slave stands here
A slave stands here
A orcish slave guard
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Trail(n and s)
Spurv the sindar Sorcerer (Angelic)
Corpse of Guard
Myrr enters.
Spurv leaves north.
You follow Spurv north.
At the bottom of a rocky hill(n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv doesn't look so great.
HP:230 EP:156> Myrr hits Spurv.
You zap Spurv with a staggering shockwave.
hb
Disregarding your own personal safety, you smash your head into your
opponent!
HP:230 EP:119> sh
Spurv leaves north.
Triggered! doing: hunt spurv
You follow Spurv north.
Sauron's Road(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv misses Myrr.
Myrr misses Spurv.
You zap Spurv with a staggering shockwave.
You are already hunting Spurv!
HP:230 EP:118> Spurv is near death.
HP:230 EP:118> l
Sauron's Road continues to rise to the east as it approaches the Ash
Mountains and the Tower of Barad-dur, and drop to the west as it runs
toward Mount Doom. To the east, what looks like it might be the low line
of a chasm cuts across the high ground from north to south. You stand at
an intersection of sorts in the road. A path runs to the north. Another
trail, obviously not constructed at the same time, leads south. The path
to the north looks fairly smooth and level, while the trail heading south
looks very steep and tough to climb.
A Mountain of Blazing Fire glows west.
The Ash Mountains rise up northeast and east.
Sauron's Road continues west.
The orc path continues north.
A thick blanket of smoke from Mt. Doom completely covers the sky.
The only obvious exits are west, north, east and south.
Myrr the sindar Archmage (Demonic)
Spurv the sindar Sorcerer (Angelic)
HP:230 EP:118> Spurv leaves north.
You follow Spurv north.
Orc path(w, n, sw, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv misses Myrr.
Myrr misses Spurv.
You zap Spurv with a staggering shockwave.
Spurv leaves north.
Triggered! doing: hunt spurv
You follow Spurv north.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
A huge Orc captain scowls at you
Myrr enters.
You are already hunting Spurv!
HP:230 EP:117> Spurv leaves north.
You follow Spurv north.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
The Gorgoroth(w, e and s)
Spurv the sindar Sorcerer (Angelic)
An Orc sergeant in search of malingering Orc soldiers
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
A hulking Orc warrior snarls at you
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
7;0mYou follow Spurv west.
Orc path(w, n, se, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
h
Spurv is near death.
HP:230 EP:117> Myrr misses Spurv.
You miss Spurv.
Spurv leaves west.
Triggered! doing: hunt spurv
You follow Spurv west.
Orc path(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
You are already hunting Spurv!
HP:230 EP:116> Spurv leaves west.
You follow Spurv west.
Orc path(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
Orc path(w, e, sw and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
Orc path(w, e, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves west.
You follow Spurv west.
The Gorgoroth(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
A hulking Orc warrior snarls at you
Myrr enters.
Spurv leaves north.
You follow Spurv north.
The Isenmouthe(w, n, se, sw and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
hSpurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
A really nasty-looking creature oozes from a slime pit
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Udun(w, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv bleaves west.
You follow Spurv west.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Myrr scratches Spurv.
You miss Spurv.
Myrr gets a wild look in his eyes, then smashes his head into his enemy!
Spurv leaves west.
Triggered! doing: hunt spurv
You follow Spurv west.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
You are already hunting Spurv!
HP:230 EP:115> Spurv leaves west.
You follow Spurv west.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Your neck still hurts from the last headbutt.
HP:230 EP:115> Spurv leaves north.
You follow Spurv north.
Udun(w, n, e and s)
Spurv the sindar Sorcerer (Angelic)
A really nasty-looking creature oozes from a slime pit
Myrr enters.
Spurv leaves north.
You follow Spurv north.
The Morannon(n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Inside Mordor(e and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves east.
You follow Spurv east.
The foot of the Ered Lithui(w and tunnel)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves tunnel.
You follow Spurv tunnel.
The entrance of the Maggot-holes(tunnel, n, ne and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A twisting tunnel(w, se, e, ne and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A twisting tunnel(w, se, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
sh
Myrr misses Spurv.
You miss Spurv.
hb
Spurv leaves northwest.
Triggered! doing: hunt spurv
You follow Spurv northwest.
A twisting tunnel(w, se, n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
You are already hunting Spurv!
HP:230 EP:114> Spurv leaves west.
You follow Spurv west.
A dark, stinky tunnel(w, se, e, ne and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A twisting tunnel(se, n, sw and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
A twisting tunnel(n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
A twisting tunnel(n, ne, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A dark, stinky tunnel(w, se, n, sw, e and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A twisting tunnel(w, se, e, ne, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A twisting tunnel(se, sw, s and nw)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves northwest.
You follow Spurv northwest.
A mysterious stairway(staircase and se)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves staircase.
You follow Spurv staircase.
Pass to the Carchost(tunnel and n)
Spurv the sindar Sorcerer (Angelic)
A patrolling guard is here
A patrolling guard is here
A patrolling guard is here
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Pass to the Carchost(n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Pass to the Carchost(n and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
The Carchost gate(gate and s)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Myrr misses Spurv.
You miss Spurv.
Spurv leaves gate.
Triggered! doing: hunt spurv
You follow Spurv gate.
In the hall of the Carchost(hall, passage, stairs and out)
Spurv the sindar Sorcerer (Angelic)
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
Myrr enters.
sh
You are already hunting Spurv!
HP:230 EP:112> Spurv leaves stairs.
You follow Spurv stairs.
A stairway(w and u)
Spurv the sindar Sorcerer (Angelic)
An easterling archer is near a window
Myrr enters.
Spurv is near death.
HP:230 EP:112> Spurv leaves up.
You follow Spurv up.
A stairway(w, u and d)
Spurv the sindar Sorcerer (Angelic)
A human slave
An easterling archer is near a window
Myrr enters.
Spurv leaves west.
You follow Spurv west.
A corridor in the Carchost(n, s and stairs)
Spurv the sindar Sorcerer (Angelic)
Myrr enters.
Spurv leaves north.
You follow Spurv north.
Carchost's storage room(s)
Spurv the sindar Sorcerer (Angelic)
A torch
A torch
Myrr enters.
Spurv says: NORGE
Disregarding your own personal safety, you smash your head into your
opponent!
HP:230 EP:77> One corpse, freshly killed.
HP:230 EP:77> l
Spurv falls down into the well!!
k
In the lawless land of Mordor, this act is not a crime!
This room is meant to be the kitchen of the tower, but the filthy
inhabitants of the place don't really cook anything. The place is mainly
used as a storage place for corpses and pieces of meat they treat as food.
An abandoned pile of bricks that looks like an old well sits near a window
that looks out to the devastated lands of Mordor. On the floor, among the
corpses there are also small bags. You wonder what can be found in them.
The only obvious exit is south.
Myrr the sindar Archmage (Demonic)
A torch
A torch
HP:230 EP:77> Command: kill
Syntax: kill <monster>
This command is used to initiate combat with the
monster you specify. Once combat begins you may
only end it by running away or if one of you dies.
Other players may also be attacked.
You may stop combat with other players if both of
you type 'stop' in separate rooms.
HP:230 EP:77> l in well
k
As you come closer to the hole you accidentally slip and fall inside it!!!!!
OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel(u and e)
The ghost of Spurv
Corpse of Spurv