When Beornings and FRA unite, you know that the enemy must be a real bitch.
-HP:230 EP:230- The Plains(s, w, n and e)
-HP:230 EP:230- Do: Commands completed.
-HP:230 EP:230- Quinine tells you: he's not with grum, come
3w
l n
Do: starting commands.
-HP:230 EP:230- The Plains(s, w, n and e)
-HP:230 EP:230- The Plains(s, w, n and e)
-HP:230 EP:230- The Plains(n and e)
Grum the dunlending Hatchetman (Moral)
Quinine the silvan Knight (Heroic)
-HP:230 EP:230- Do: Commands completed.
-HP:230 EP:230- You are on rolling hills, covered with long grass.
The Great River Anduin is west.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
The only obvious exits are south, north and east.
-HP:230 EP:230- Quinine PIERCES Grum with BONE CHILLING BLADES OF ICE!!!
Grum misses Quinine.
Quinine misses Grum.
Grum misses Quinine.
hunt grum
You begin to hunt Grum.
-HP:230 EP:230- eaglesight
eaglesight
Quinine misses Grum.
Grum misses Quinine.
eaglesight
eaglesight
You fail to convince the powers of nature to give you extended sight.
-HP:230 EP:219- bs grum
You fail to convince the powers of nature to give you extended sight.
-HP:230 EP:209- You fail to convince the powers of nature to give you extended sight.
-HP:230 EP:199- You summon the forces of nature to extend your sight.
-HP:230 EP:179- Quinine misses Grum.
Grum whacks Quinine catching some flesh on one of the spikes.
You sneak up and stab Grum from behind!
-HP:230 EP:128- shape
Quinine crunches Grum's bones with a direct lunge to the body!!
You DECIMATE Grum with a ferocious attack!
Grum doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
-HP:230 EP:127- charge
Quinine misses Grum.
Grum misses you.
You miss Grum.
Grum leaves north.
You follow Grum north.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Plains(s, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Plains(s, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
You charge at Grum and plunge your blade in!
-HP:230 EP:65- Quinine misses Grum.
You bash Grum with the pommel of the sword.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Old Forest Road(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
trigger slips todo 2d
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
shape
Quinine misses Grum.
You miss Grum.
The next time you see 'slips', you will do: '2d'.
-HP:230 EP:64- Grum leaves south.
Quinine leaves south.
You follow Grum south.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves south.
You follow Grum south.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves south.
Quinine leaves south.
You follow Grum south.
The Old Forest Road(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum doesn't look so great.
DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG
-HP:230 EP:64- Quinine misses Grum.
Grum whacks you catching some flesh on one of the spikes.
You miss Grum.
Krakilin enters.
Krakilin leaves east.
Grum leaves west.
You follow Grum west.
The Old Forest Road(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Old Ford(w and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves west.
You follow Grum west.
The Old Forest Road(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves east.
Quinine leaves east.
You follow Grum east.
The Old Ford(w and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves east.
You follow Grum east.
The Old Forest Road(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Krakilin the silvan Thaumaturgist (Impartial)
Quinine enters.
Quinine misses Grum.
Grum misses you.
You mangle Grum with extraordinary skill.
Krakilin leaves west.
Grum leaves east.
Quinine leaves east.
You follow Grum east.
The Old Forest Road(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves east.
You follow Grum east.
The Old Forest Road(s, w, n, e and ne)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves northeast.
Quinine leaves northeast.
You follow Grum northeast.
The Old Forest Road(s, w, n, sw, e and ne)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
shape
Grum leaves northeast.
You follow Grum northeast.
Outside Rhosgobel(s, se, w, n, sw, cave and e)
Grum the dunlending Hatchetman (Moral)
Aranuir the dunedain Black Rider (Shadowspawn of Mordor)
Summem riding a horse
Tejing the sindar Accepted (Moral)
A swift hawk
A brand (burned out)
A signpost
Quinine enters.
-HP:223 EP:61- Quinine misses Grum.
Grum misses you.
You DECIMATE Grum with a ferocious attack!
Grum is near death.
YOU'RE MINE FUCKER!!!! DIE BITCH! DIE!
-HP:223 EP:60- Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Plains(n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
Beorn's House(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
Path to Beorn's House(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
Path to Beorn's House(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves north.
You follow Grum north.
Courtyard(s and n)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves north.
Quinine leaves north.
You follow Grum north.
The Foyer(out)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
shape
Quinine misses Grum.
Grum misses you.
You miss Grum.
Grum attempts to climb the stairs, but falls backward as a rush of air blasts through the room.
Grum attempts to climb the stairs, but falls backward as a rush of air blasts through the room.
Grum leaves out.
You follow Grum out.
Courtyard(s and n)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves south.
Quinine leaves south.
You follow Grum south.
Path to Beorn's House(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves south.
You follow Grum south.
Path to Beorn's House(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves south.
Quinine leaves south.
You follow Grum south.
Beorn's House(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum is near death.
YOU'RE MINE FUCKER!!!! DIE BITCH! DIE!
-HP:223 EP:58- Grum leaves south.
You follow Grum south.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves south.
Quinine leaves south.
You follow Grum south.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves south.
You follow Grum south.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves east.
Quinine leaves east.
You follow Grum east.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Quinine misses Grum.
Grum misses you.
You wound Grum with the sharp blade.
headbutt
Grum leaves east.
You follow Grum east.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves east.
Quinine leaves east.
You follow Grum east.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
An empty drink
Grum leaves east.
You follow Grum east.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
A fine feather
A large key
Quinine enters.
Grum leaves east.
Quinine leaves east.
You follow Grum east.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
headbutt
You pull a muscle in your neck trying to headbutt Grum.
-HP:223 EP:37- You pull a muscle in your neck trying to headbutt Grum.
-HP:223 EP:17- Grum leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
A fine feather
A large key
Quinine enters.
Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
An empty drink
Grum leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Grum leaves west.
Quinine leaves west.
You follow Grum west.
The Plains(s, w, n and e)
Quinine the silvan Knight (Heroic)
Grum the dunlending Hatchetman (Moral)
Grum leaves west.
You follow Grum west.
The Plains(s, n and e)
Grum the dunlending Hatchetman (Moral)
Quinine enters.
Quinine PIERCES Grum with BONE CHILLING BLADES OF ICE!!!
Grum has died.
The ghost of Grum drifts north.
The ghost of Grum drifts in.
The ghost of Grum drifts east.
Quinine gets an Orc courier pack from Corpse of Grum into an Orc courier pack.
Quinine gets a crystal from Corpse of Grum into an Orc courier pack.
Quinine gets a crystal from Corpse of Grum into an Orc courier pack.
Quinine gets a faded black cloak from Corpse of Grum into an Orc courier pack.
Quinine gets some gold coins from Corpse of Grum.
Quinine gets a black ruby shield from Corpse of Grum.
beam
You beam brightly.
-HP:223 EP:16- $legend grum
[ Rimbor-Anim ] Mizrahi: legend grum