Krekul

Posted by
Hades [legacy]
Uploaded
06 October 2001 00:00:00
Type
Player Kill

7mins before reboot and we got him, was cool :)


glance s
Ecto enters.
Before the Golden Hall(u, w, n and e)
 Drakan the sindar Master Thief (Demonic)
 Krekul the dwarf Warlord (Demonic)
 A large iron key
 Wvryv the dwarf Thug (Immoral)
 A brass lantern
 An empty glass
 An old gossiper [37 rumours]
Triggered!  doing: backstab krekul
HP:210 EP:191 There's no one here by that name.
HP:210 EP:191 Ecto leaves south.
Durkin leaves south.
Culex leaves south.
You follow your leader south.
Before the Golden Hall(u, w, n and e)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Drakan the sindar Master Thief (Demonic)
 Krekul the dwarf Warlord (Demonic)
 A large iron key
 Wvryv the dwarf Thug (Immoral)
 A brass lantern
 An empty glass
 An old gossiper [37 rumours]
Triggered!  doing: backstab krekul
Varion enters.
Trenkol enters.
You sneak up and stab Krekul from behind!
HP:210 EP:141 Suddenly, Durkin stabs Krekul from behind!
Triggered!  doing: backstab krekul
You cannot do that just yet!
HP:210 EP:141 You MANGLE Krekul with MULTIPLE BLOWS to the body!!
Durkin slams Krekul back with a frenzied charge!
t
Suddenly, Varion stabs Krekul from behind!
Triggered!  doing: backstab krekul
You cannot do that just yet!
HP:210 EP:141 The next time you see 'places', you will do: 'place hand on emblem'.
place hand on emblem
HP:210 EP:141 Culex gets a wild look in his eyes, then smashes his head into his enemy!
Trenkol's staff fires a red beam at someone and hits someone dead on.
Someone screams in agony!

Suddenly a blue mist forms around someone who also gets absorbed
by the powers of Trenkol's staff!
shape
Trenkol removes a strange runed staff.
You tremble as Trenkol wields the fang of Sauron.
Trenkol wields his fang.
What?
HP:210 EP:141 You miss Krekul.
Culex misses Krekul.
Durkin misses Krekul.
Varion misses Krekul.
Krekul doesn't look so great.
Krekul is a bit tipsy.
HP:210 EP:141 Krekul leaves west.
Varion leaves west.
Durkin leaves west.
Trenkol leaves west.
You follow your leader west.
The main street(s, w and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Varion the dwarf Master Assassin (Demonic)
 Krekul the dwarf Warlord (Demonic)
 A peasant worker looks at you in wonder
Culex enters.
Krekul leaves west.
Durkin leaves west.
Culex leaves west.
You follow your leader west.
The main street(w, n and e)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Varion enters.
Varion leaves west.
Krekul leaves west.
Durkin leaves west.
Trenkol leaves west.
You follow your leader west.
The western gate(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 Varion the dwarf Master Assassin (Demonic)
 A suit of bright mail
 A hitching post
Culex enters.
Krekul leaves west.
Durkin leaves west.
Culex leaves west.
You follow your leader west.
The Great West Road(s, w, n, e and ne)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Varion enters.
Varion leaves west.
Krekul leaves south.
Durkin leaves south.
Trenkol leaves south.
You follow your leader south.
Rohan Plains(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Culex enters.
Krekul leaves south.
Durkin leaves south.
Culex leaves south.
You follow your leader south.
Rocky Ground(s, w, n and e)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves south.
Durkin leaves south.
Trenkol leaves south.
You follow your leader south.
Rocky Ground(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Culex enters.
Krekul leaves south.
Durkin leaves south.
Culex leaves south.
You follow your leader south.
The White Mountains(enter, w, n, sw and e)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 A hitching post
Trenkol enters.
Krekul leaves enter.
Durkin leaves enter.
Trenkol leaves enter.
You follow your leader enter.
Guild Entrance(path and exit)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Culex enters.
Krekul places his hand upon the emblem.
place hand on emblem
Suddenly, the great doors flash with extreme intensity, blinding you!
After you rub your eyes and regain your sight, you notice he
is no longer standing next to you!
Triggered!  doing: place hand on emblem
Krekul fades into the shadows.
    You place your palm upon the symbol of the Rohirrim.

Suddenly, the doors glow as bright as the sun itself, blinding you!

You rub your eyes and eventually your sight returns to you. When you look
around to regain your bearings, you find yourself standing in a great hall.
Grand Entryhall(s, out and e)
 Krekul the dwarf Warlord (Demonic)
 A Statue
 A Rohirrim door guard stands here
 Andune, guardian of the sunset
HP:210 EP:141 Krekul leaves out.
Krekul appears from the shadows.
Krekul leaves out.
Culex appears from the shadows.
Durkin appears from the shadows.
What?
HP:210 EP:141 Krekul appears from the shadows.
Krekul leaves out.
Durkin leaves out.
Culex leaves out.
You follow your leader out.
Guild Entrance(path and exit)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 Trenkol the dwarf Archmage (Villainous)
Krekul places his hand upon the emblem.
place hand on emblem
Suddenly, the great doors flash with extreme intensity, blinding you!
After you rub your eyes and regain your sight, you notice he
is no longer standing next to you!
Triggered!  doing: place hand on emblem
Krekul fades into the shadows.
    You place your palm upon the symbol of the Rohirrim.

Suddenly, the doors glow as bright as the sun itself, blinding you!

You rub your eyes and eventually your sight returns to you. When you look
around to regain your bearings, you find yourself standing in a great hall.
Grand Entryhall(s, out and e)
 Krekul the dwarf Warlord (Demonic)
 A Statue
 A Rohirrim door guard stands here
 Andune, guardian of the sunset
HP:210 EP:141 Culex appears from the shadows.
Durkin appears from the shadows.
What?
HP:210 EP:141 shape
You miss Krekul.
Krekul leaves out.
Durkin leaves out.
Culex leaves out.
You follow your leader out.
Guild Entrance(path and exit)
 Culex the dwarf Durm-target (Impartial)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 Trenkol the dwarf Archmage (Villainous)
Krekul doesn't look so great.
Krekul is a bit tipsy.
HP:210 EP:140 You miss Krekul.
Culex scratches Krekul.
Durkin crunches Krekul's bones with a direct lunge to the body!!
Krekul leaves exit.
Durkin leaves exit.
You follow your leader exit.
The White Mountains(enter, w, n, sw and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 A hitching post
Culex enters.
Trenkol enters.
hunt krekul
Krekul leaves west.
Durkin leaves west.
Trenkol leaves west.
Culex leaves west.
You follow your leader west.
Rocky Ground(s, w, n and e)
 Culex the dwarf Durm-target (Impartial)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves west.
Durkin leaves west.
You follow your leader west.
Rocky Ground(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Culex enters.
Trenkol enters.
Krekul leaves west.
Durkin leaves west.
Trenkol leaves west.
Culex leaves west.
You follow your leader west.
The White Mountains(se, w, n and e)
 Culex the dwarf Durm-target (Impartial)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves west.
Durkin leaves west.
You follow your leader west.
The White Mountains(w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Culex enters.
Trenkol enters.
You begin to hunt Krekul.
HP:210 EP:140 Krekul leaves north.
You follow Krekul north.
Rocky Ground(s, w, n and e)
 Krekul the dwarf Warlord (Demonic)
Durkin enters.
Trenkol enters.
Krekul leaves north.
Durkin leaves north.
Trenkol leaves north.
You follow your leader north.
Rocky Ground(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
You follow Krekul north.
Rohan Plains(s, w, n and e)
Krekul enters.
Durkin enters.
Trenkol enters.
Krekul leaves north.
Durkin leaves north.
Trenkol leaves north.
You follow your leader north.
The Great West Road(nw, s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves east.
Durkin leaves east.
You follow your leader east.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves east.
Durkin leaves east.
Trenkol leaves east.
You follow your leader east.
The Great West Road(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves east.
Durkin leaves east.
You follow your leader east.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
 Varion the dwarf Master Assassin (Demonic)
Trenkol enters.
Krekul leaves east.
Durkin leaves east.
Trenkol leaves east.
You follow your leader east.
The Great West Road(s, w, n, e and ne)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Varion enters.
Varion leaves east.
shape
Krekul is near death.
Krekul is a bit tipsy.
HP:210 EP:140 You miss Krekul.
Durkin misses Krekul.
Trenkol cuts Krekul's arm, leaving several bruises.
Krekul leaves west.
Durkin leaves west.
You follow your leader west.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves west.
Durkin leaves west.
Trenkol leaves west.
You follow your leader west.
The Great West Road(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves west.
Durkin leaves west.
You follow your leader west.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves north.
Durkin leaves north.
Trenkol leaves north.
You follow your leader north.
Rohan Plains(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves north.
Durkin leaves north.
You follow your leader north.
Rohan Plains(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves south.
Durkin leaves south.
Trenkol leaves south.
You follow your leader south.
Rohan Plains(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves south.
Durkin leaves south.
You follow your leader south.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves east.
Durkin leaves east.
Trenkol leaves east.
You follow your leader east.
The Great West Road(s, w, n and e)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul leaves east.
Durkin leaves east.
You follow your leader east.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul leaves east.
Durkin leaves east.
Trenkol leaves east.
You follow your leader east.
The Great West Road(s, w, n, e and ne)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)

You miss Krekul.
Krekul leaves west.
Durkin leaves west.
You follow your leader west.
The Great West Road(s, w, n and e)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Trenkol enters.
Krekul hits you striking and immolating with multiple tails!
Durkin misses Krekul.
Trenkol chops Krekul.
Fire lights the distant sky as Lothlorien is burned to the ground.
Galadriel is imprisoned in Barad-Dur, her ring taken.
The Flight of the Elves begins.
Mandos chants: The world will end in 11 minutes...
Durkin waves.
HP:202 EP:139 Krekul says: that sucks
You miss Krekul.
Krekul leaves east.
Durkin leaves east.
Trenkol leaves east.
You follow your leader east.
The Great West Road(s, w, n, e and ne)
 Trenkol the dwarf Archmage (Villainous)
 Durkin the dwarf wishes he was Beroth the dunedain.
 Krekul the dwarf Warlord (Demonic)
Krekul sends tails flying at you, but they miss their mark.
Durkin misses Krekul.
Trenkol chops Krekul.
You miss Krekul.
Krekul falls to the ground.
Krekul is bleeding to death and needs to be bandaged!
Krekul is bleeding to death and needs to be bandaged!
Durkin says: kill
Durkin says: kill
Trenkol puts Krekul out of his misery.
Trenkol swings the mighty Fang in triumph to send the soul
of yet another victim to the Halls of Mandos.
Krekul has died.