sewershit dies

Posted by
Delgaur [legacy]
Uploaded
21 September 2001 00:00:00
Type
Player Kill

THIS is why we all love Armada!


ton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, sw, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(nw, s, w, sw, n, ne and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162>  Haplo tells you: you going to havens?
The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(nw, s, w, n and e)
 Teeky the sindar Thug (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Teeky leaves east.
The Great East Road(nw, s, w, n and e)
 A brand (burned out)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(nw, s, w, n, ne and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(nw, s, w, n, ne and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> The Great East Road(s, se, w, sw, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> The Great East Road(nw, s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> The Great East Road(nw, w, e, s, se, n and ne)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> South Gate of Bree(nw, s, w, sw, n, ne and e)
 A town guard
 A town guard
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> Outside Ferny's Place(s, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> South main street of Bree(s, w, n and e)
 A grimy looking beggar
 A grimy looking beggar
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> Mcray enters.
Mcray leaves south.
 Haplo tells you: he's still there
West main street of Bree(s, se, w, n and e)
 Fresh the sindar Detective (Moral)
 Cerivock the dunedain Runt (Impartial)
 Gothicgirl the hobbit Orc-target (Impartial)
 Ratty the goat
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> Inside the West Gate of Bree(w, n and e)
 A wealthy looking chubby man
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> West Gate of Bree(nw, s, w, n, e and ne)
 Hume the dunlending Bushwhacker (Angelic)
 A town guard
 A town guard
 A wooden sword
 A torch
 A big sign
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Travelto: Destination reached!
HP:230 EP:161> 10w
s
Do: starting commands.
HP:230 EP:161> 10w
The Great East Road(s, se, w, n, ne and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> The Great East Road(nw, s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> The Great East Road(s, w, n, ne and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> The Plains(s, w, n and e)
Durkin enters.
Anton enters.w

Armada enters.
Josef enters.
HP:230 EP:161> The Plains(s, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> Do: Commands completed.
HP:230 EP:162> The Great East Road(s, se, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Do: starting commands.
HP:230 EP:162> Stonebows Bridge(w and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> The Great East Road(s, w, sw and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Shire Plains(s, w and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> Shire Plains(w and e)
 A young ranger gazes at the wilderness
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Shire Plains(s, w and e)
 A young ranger gazes at the wilderness
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> Shire Plains(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Shire Plains(s, w and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> Shire Plains(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Outside Hobbiton(s, w, n and e)
 Bondwannab the dwarf Scrapper (Impartial) [disconnected]
 A signpost
 A hitching post
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> Shire Plains(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:162> Do: Commands completed.
HP:230 EP:162> Shire Plains(s, w and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:162> e
Shire Plains(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:161> e
 Haplo tells you: hurry though
Outside Hobbiton(s, w, n and e)
 Bondwannab the dwarf Scrapper (Impartial) [disconnected]
 A signpost
 A hitching post
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:161> l signpost
The signpost is old and weathered, with arrows pointing in different
directions.
        
          Bree: East
          GreyHavens: West
          Belegost: Southwest

  You can type 'travelto' and go to any of these destinations!
HP:230 EP:160> Party say from Anton: he's unfaded
Party say from Armada: unfaded
travleot belegost
What?
HP:230 EP:160> n
Party say from Armada: get a find and don't sit here
n
Hobbiton(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:160> The road to Bag End(s, n and ne)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:160> Party say from Anton: get a find if possible :)
tell haplo find?
You tell Haplo: find?
HP:230 EP:159> Party say from Durkin: havens
party say gettin one
You say to your party: gettin one
HP:230 EP:158> Anton nods.
s
s
Hobbiton(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Outside Hobbiton(s, w, n and e)
 Bondwannab the dwarf Scrapper (Impartial) [disconnected]
 A signpost
 A hitching post
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> Sabr enters.
Sabr leaves south.
Party say from Anton: let's roll
 Haplo tells you: same
s
s
The Great East Road(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> You hear a footstep nearby.
t
You hear a footstep nearby.
The next time you see 'Scheuerman', you will do: 'hunt scheuerman'.
HP:230 EP:158> The sun climbs into the highest part of the sky.
who friend
who enemy
                           The Two Towers

Josef the hobbit Knight of Rohan                                    (lvl 20)  

Total friends: 1
Total users: 113
HP:230 EP:158>                     The Two Towers

Deadlok the dwarf Hatchetman (Villainous)                           (mortal)  
Scheuerman the dwarf Cleaner (Immoral)                              (mortal)  
Widower the hobbit Warlord (Demonic)                                (mortal)  
Orlandu the silvan Warlord (Impartial)                              (mortal)  
Wyngel the dunedain Lord-Captain of Umbar                           (lvl 20)  

Total enemies: 5
Total users: 113
Triggered!  doing: hunt scheuerman
HP:230 EP:158> There is no such living object here.
HP:230 EP:158> 10w
Do: starting commands.
HP:230 EP:158> Shire Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> The Great East Road(s, w, n, ne and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> The Great East Road(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> The Great East Road(s, w, sw, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
 A walking staff
 A wooden club
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:158> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:158> Do: Commands completed.
HP:230 EP:158> Party say from Anton: not him.
Party say from Armada: not him :p
10w
Do: starting commands.
HP:230 EP:157> Shire Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> Shire Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> Shire Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> Shire Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> Do: Commands completed.
HP:230 EP:157> 10w
Do: starting commands.
HP:230 EP:157> The Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Tower Hills(s, se, w, n and e)
 A short staff
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Tower Hills(s, se, w, n and e)
 A large grey wolf bares its teeth at your presence.
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Tower Hills(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Tower Hills(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Plains(s, w, n and e)
 A large brown rabbit perks its ears as you draw closer
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Plains(s, w, n and e)
 A large brown rabbit perks its ears as you draw closer
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> Do: Commands completed.
HP:230 EP:157> w
w
w
w
The Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:156> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:156> The Grey Havens(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:156> Grey Havens entrance(s, w and e)
 An elven guard
 A brand (burned out)
 A signpost
 An elven guard
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:156> e
e
e
The Grey Havens(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:157> The Plains(s, w, n and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:157> w
w
The Plains(s, w, n and e)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
HP:230 EP:156> The Grey Havens(s, w and e)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
HP:230 EP:156> Scheuerman enters.
Triggered!  doing: hunt scheuerman
You begin to hunt Scheuerman.
HP:230 EP:156> Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A large brown rabbit perks its ears as you draw closer
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A large brown rabbit perks its ears as you draw closer
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
The rabbit's ears twitch as it eyes you nervously.
Scheuerman leaves east.
Triggered!  doing: hunt scheuerman
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You are already hunting Scheuerman!
HP:230 EP:155> Scheuerman leaves east.
You follow Scheuerman east.
The Tower Hills(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
pkk
Scheuerman leaves east.
You follow Scheuerman east.
The Tower Hills(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Tower Hills(s, se, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A large grey wolf bares its teeth at your presence.
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Tower Hills(s, se, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A short staff
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
Triggered!  doing: hunt scheuerman
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You are already hunting Scheuerman!
HP:230 EP:155> Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A red fox pauses here, eyeing you
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Suddenly, Durkin stabs Scheuerman from behind!
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
 Haplo tells you: ok.. he left...
Durkin electrocutes Scheuerman sending a bolt of charge through the body cavity.
Suddenly, Josef stabs Scheuerman from behind!
Triggered!  doing: hunt scheuerman
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You are already hunting Scheuerman!
HP:230 EP:154> Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Do: starting commands.
HP:230 EP:154> Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You are already hunting Scheuerman!
HP:230 EP:154> pkk
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You say to your party: GO!GO!
HP:230 EP:154> Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You sneak up and stab Scheuerman from behind!
HP:230 EP:104> Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Do: Commands completed.
HP:230 EP:104> Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A walking staff
 A wooden club
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
Triggered!  doing: hunt scheuerman
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You are already hunting Scheuerman!
HP:230 EP:104> Scheuerman leaves east.
You follow Scheuerman east.
The Great East Road(s, w, sw, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Great East Road(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
The Great East Road(s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Josef wishes the crimson sword hit Scheuerman.
Durkin electrocutes Scheuerman sending a bolt of charge through the body cavity.
You cleave Scheuerman almost severing a limb.
Scheuerman leaves east.
Triggered!  doing: hunt scheuerman
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You are already hunting Scheuerman!
HP:230 EP:102> Suddenly, Anton stabs Scheuerman from behind!
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Do: starting commands.
HP:230 EP:102> Armada gives Scheuerman a torch.
Scheuerman leaves east.
You follow Scheuerman east.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You are already hunting Scheuerman!
HP:230 EP:102> Armada attacks Scheuerman.
Scheuerman leaves north.
You follow Scheuerman north.
The Great East Road(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 Baraka the dunedain Trickster (Impartial)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You say to your party: GO!GO!
HP:230 EP:102> Scheuerman leaves north.
You follow Scheuerman north.
Outside Hobbiton(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 Bondwannab the dwarf Scrapper (Impartial) [disconnected]
 A signpost
 A hitching post
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You cannot do that just yet!
HP:230 EP:102> Do: Commands completed.
HP:230 EP:102> Baraka enters.
Scheuerman leaves south.
You follow Scheuerman south.
The Great East Road(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves south.
You follow Scheuerman south.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves south.
You follow Scheuerman south.
Shire Plains(s, w, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves south.
You follow Scheuerman south.
Green-Hill Country(s, se, w, sw, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
h
Scheuerman leaves south.
Triggered!  doing: hunt scheuerman
You follow Scheuerman south.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You are already hunting Scheuerman!
HP:230 EP:102> Scheuerman leaves west.
You follow Scheuerman west.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves west.
You follow Scheuerman west.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves west.
You follow Scheuerman west.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A walking staff
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Armada misses Scheuerman.
Josef wishes the crimson sword hit Scheuerman.
Durkin scorches Scheuerman on the shoulder with a large bolt, charring flesh!
Anton misses Scheuerman.
You hit Scheuerman with the pommel of the sword.
Scheuerman leaves west.
Triggered!  doing: hunt scheuerman
You follow Scheuerman west.
The Gate of Tookland(enter, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
You are already hunting Scheuerman!
HP:230 EP:101> Scheuerman enters Tookland.

You follow Scheuerman enter.
Main Gate(w and out)
 Scheuerman the dwarf Cleaner (Immoral)
 A town guard
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
You're too busy to make an attack!
HP:230 EP:101> Scheuerman leaves west.
You follow Scheuerman west.
Main Street(s, w and e)
 Scheuerman the dwarf Cleaner (Immoral)
 Tookland Newbie Board [16 notes, 7 new]
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman leaves west.
You follow Scheuerman west.
Main Street(nw, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A Ranger is standing here.
Josef enters.
Armada enters.
Anton enters.
Durkin enters.
Scheuerman leaves north.
You follow Scheuerman north.
A waiting area(s)
 Scheuerman the dwarf Cleaner (Immoral)
 A cheerful hostess is standing here.
Durkin enters.
Anton enters.
Armada enters.
Josef enters.
Scheuerman sits down on the bench.
A hostess escorts Scheuerman to a booth.
Scheuerman fades into the shadows.
Armada sits down on the bench.
A hostess escorts Armada to a booth.
Armada fades into the shadows.

********From Armada.....

You walk over to the bench, sit down and begin waiting....
A hostess walks over to you, grabs your hand and drags you to an
empty booth.
You thank the hostess for seating you so promptly.
Kaytee's Eatery(out)
Scheuerman the dwarf Cleaner (Immoral)
A glass of carrot juice
A trash can
Kaytee, the waitress, is standing here
(~HP:230 EP:164~) You smack Scheuerman.
shape
You smack Scheuerman.
Scheuerman whacks you catching some flesh on one of the
sikes.
smile
Scheuerman is near death.
YOU'RE MINE FUCKER!!!! DIE BITCH! DIE!
(~HP:221 EP:164~) You smile faintly.
(~HP:221 EP:164~) 'HI!
Scheuerman leaves out.
You say: HI!
(~HP:221 EP:164~) legend scheuerman
The ghost of Scheuerman
45m 6s
0s

********Back to Delgaur

HP:230 EP:101> Scheuerman enters.
Triggered!  doing: hunt scheuerman
You begin to hunt Scheuerman.
HP:230 EP:100> Scheuerman leaves south.
You follow Scheuerman south.
Main Street(nw, n and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A Ranger is standing here.
Josef enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
Main Street(s, w and e)
 Scheuerman the dwarf Cleaner (Immoral)
 Tookland Newbie Board [16 notes, 7 new]
Durkin enters.
Anton enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
Main Gate(w and out)
 Scheuerman the dwarf Cleaner (Immoral)
 A town guard
Josef enters.
Anton enters.
Durkin enters.
Scheuerman leaves out.
You follow Scheuerman out.
The Gate of Tookland(enter, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
 A walking staff
Josef enters.
Anton enters.
Durkin enters.
Scheuerman leaves east.
You follow Scheuerman east.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Durkin enters.
Anton enters.
Josef enters.
Scheuerman leaves east.
You follow Scheuerman east.
Green-Hill Country(nw, s, w, n, ne and e)
 Scheuerman the dwarf Cleaner (Immoral)
Josef enters.
Anton enters.
Durkin enters.
Josef wishes the crimson sword hit Scheuerman.
Durkin misses Scheuerman.
Anton scorches Scheuerman on the shoulder with a large bolt, charring flesh!
Scheuerman falls to the ground.
Scheuerman is bleeding to death and needs to be bandaged!
h
Syntax:  headbutt <name>
Go ahead, you know you want to... Headbutt is primarily a warrior
ability, but that seems obvious. It will cause you to...guess what...
headbutt..yes, that's right....headbutt your enemy. Sounds like fun,
doesn't it?
If in combat, headbutt can be typed with no argument to default to
your current attacker.
HP:230 EP:100> Scheuerman is bleeding to death and needs to be bandaged!
Triggered!  doing: hunt scheuerman
You are already hunting Scheuerman!
HP:230 EP:99> Anton waves.
Josef puts Scheuerman out of his misery.
Triggered!  doing: hunt scheuerman
You are already hunting Scheuerman!
HP:230 EP:99> Josef puts Scheuerman out of his misery.
    Darkness engulfs someone's soul as he slides the blade
clean through his victim's heart.
Scheuerman has died.
glance
Scheuerman grins.
Triggered!  doing: hunt scheuerman
The ghostly figure eludes you.
HP:230 EP:98> Green-Hill Country(nw, s, w, n, ne and e)
 The ghost of Scheuerman
 Corpse of Scheuerman
 Durkin the dwarf wishes he was Beroth the dunedain.
 Anton the dwarf Apprentice Ranger (Immoral)
 Josef the hobbit Knight of Rohan
HP:230 EP:98> The ghost of Scheuerman drifts north.
Triggered!  doing: hunt scheuerman
There is no such living object here.
HP:230 EP:98> $ legned him
[ Beorning ] Delgaur: legned him
HP:230 EP:95>  Armada tells you: WOO!
 Haplo tells you: tookland keytee's eatery
say truly nice :)
You say: truly nice :)
HP:230 EP:94> glance
Green-Hill Country(nw, s, w, n, ne and e)
 Corpse of Scheuerman
 Durkin the dwarf wishes he was Beroth the dunedain.
 Anton the dwarf Apprentice Ranger (Immoral)
 Josef the hobbit Knight of Rohan