Or I'll take my aggressions out on other people that do little things that piss me off like kill horses and steal VoV's from me.
=HP:230 EP:226= legend zaghtour Zaghtour the hobbit Fence (Immoral) On for: 36m 1s Gender: male Age: 4d 26s Can be mailed: Zaghtour@Thranduil Info: I didn't do it, you didn't see me do it, piss off Triggered! doing: hunt zaghtour =HP:230 EP:228= There is no such living object here. =HP:230 EP:228= 10eaglesight Do: starting commands. =HP:230 EP:228= You fail to convince the powers of nature to give you extended sight. =HP:230 EP:218= You summon the forces of nature to extend your sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= light crystal 1 light crystal 2 light crystal 3 You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= You already possess extended sight. =HP:230 EP:198= Do: Commands completed. =HP:230 EP:198= You hold the crystal in the palm of your hand and it starts to glow. =HP:230 EP:198= You hold the crystal in the palm of your hand and it starts to glow. =HP:230 EP:198= You don't see crystal 3 to light. =HP:230 EP:198= wear ring from pa k There is no pa k in your possession. =HP:230 EP:198= wear ring from pack e As you slip the ring on it begins to give off a bluish glow. You wear a smoothly polished white ring (glowing). =HP:230 EP:197= The Plains(w, n, e and s) =HP:230 EP:197= i Gold: 327 Encumbrance: moderately encumbered You are carrying the following on your person: A smoothly polished white ring (glowing) (worn). The ice staff of Ulkhalad (wielded). A contract. A crystal (glowing) (worn). A crystal (glowing) (worn). A pair of shining steel bracers (worn). A gold lined shield (worn). A pair of leggings (worn). A shiny metal codpiece (worn). A studded leather baldric containing a shadow sword (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A message stone. A spellbook. A silver harp. =HP:230 EP:197= alais pk What? =HP:230 EP:197= alias pk pk do focus aim,backstab duniv,trigger reaches todo touch maiden =HP:230 EP:197= alias pk do focus attack,backstab zaghtour,trigger kicks todo kicks todo 2d Alias: pk (do focus attack,backstab zaghtour,trigger kicks todo kicks todo 2d) altered. =HP:230 EP:195= tell ailin find zaghtour You tell Ailin: find zaghtour =HP:230 EP:196= legend zaghtour Zaghtour the hobbit Fence (Immoral) On for: 36m 35s Gender: male Age: 4d 1m Can be mailed: Zaghtour@Thranduil Info: I didn't do it, you didn't see me do it, piss off Triggered! doing: hunt zaghtour =HP:230 EP:195= There is no such living object here. =HP:230 EP:195= i pack Gold: 327 Encumbrance: moderately encumbered You dig around in your orc courier pack and find: Your orc courier pack is almost empty. A small green vial A small runed key A silver flask =HP:230 EP:195= i cloak Syntax: inventory [all|container|here] =HP:230 EP:194= n The Ford of Framsburg(n and s) =HP:230 EP:194= l n You gaze upon the ruins of Framsburg, a town once inhabited by men, long before the war with Sauron. This gloomy place is falling apart, the road at your feet is barely visible through dying grass, and the buildings lining the road are in shambles. The Great River Anduin is southwest and southeast. You spot the ford to the south. The sun shines brightly in the western sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north, east and south. A hitching post =HP:230 EP:194= i Gold: 327 Encumbrance: moderately encumbered You are carrying the following on your person: A smoothly polished white ring (glowing) (worn). The ice staff of Ulkhalad (wielded). A contract. A crystal (glowing) (worn). A crystal (glowing) (worn). A pair of shining steel bracers (worn). A gold lined shield (worn). A pair of leggings (worn). A shiny metal codpiece (worn). A studded leather baldric containing a shadow sword (worn). A dwarven hauberk (worn). An Orc courier pack (worn). A message stone. A spellbook. A silver harp. =HP:230 EP:194= n Entrance to Framsburg(w, n, e and s) A hitching post =HP:230 EP:193= l w You are on rolling hills with long grass. The Great River Anduin is south and southwest. The sun shines brightly in the western sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north and east. =HP:230 EP:194= l n Beneath your feet is what seems to have been a main road in this little town. This might have been a nice town, but with the many years of abandonment, it seems that the vegetation has taken over. The buildings lining both sides of the road are falling apart, thanks to the harshness of time. The eastern building looks as if it was a store of some kind. From the western ruins you hear a low murmur of voices. To the north the cobblestone road continues. The only obvious exits are west, north, east and south. An intimidating guard =HP:230 EP:194= tell morpheus find zaghtour Morpheus is not logged in right now. =HP:230 EP:193= Sylcran enters. Sylcran leaves north. Sylcran enters. Sylcran leaves south. Pharzan enters. Pharzan leaves south. n A cobblestone road(w, n, e and s) An intimidating guard =HP:230 EP:192= l w Looking around, you see the corners of what used to be a fine home a long time ago. Despite time they seem to be holding up rather well, at least compared to the walls and roof, which look like a good storm would collapse them. However this place does offer more protection from the elements than nothing at all. The only obvious exits are west and east. =HP:230 EP:192= n A cobblestone road(w, n, e and s) A cute little girl =HP:230 EP:192= ne Girl leaves east. You can't go that way! =HP:230 EP:192= n Throm tells you: afk for about 10 A battlefield(ne and s) =HP:230 EP:192= ne A filthy cobblestone road(n, e, sw and ne) An ugly half-orc =HP:230 EP:192= tell throm find zaghtour? You tell Throm: find zaghtour? =HP:230 EP:192= n Dirty room(n, e and s) =HP:230 EP:192= n A house in nice shape(e and s) The orc chieftain A bowl with a lid =HP:230 EP:192= l e This house is in better shape than the others. The walls are almost gone, but the roof is in relatively good shape. For some reason, this area smells worse than the others...if that is possible. The only obvious exits are west, east and south. An ugly half-orc =HP:230 EP:191= s s s Dirty room(n, e and s) =HP:230 EP:191= s A filthy cobblestone road(n, e, sw and ne) An ugly half-orc =HP:230 EP:191= You can't go that way! =HP:230 EP:191= sw You can't go that way! =HP:230 EP:191= s A battlefield(ne and s) =HP:230 EP:191= w A cobblestone road(w, n, e and s) =HP:230 EP:191= A residential area(w, e and wagon) A little boy The sliced remains of Soldier An intimidating guard The sliced remains of Soldier =HP:230 EP:191= l w This house is in better shape than all the others, and the roof has no holes in it. You think it would keep the rain out rather well. The walls are still in shambles causing exits to the east, north and south. The men use this ruin for a hospital of sorts. The only obvious exits are north, east and south. The sliced remains of Soldier The sliced remains of Soldier A tired nurse =HP:230 EP:191= w A residential area(n, e and s) The sliced remains of Soldier The decayed sliced remains of Soldier A tired nurse =HP:230 EP:191= l n You stand at the entrance to the guard barracks in Framsburg. The huge barracks look fairly recently built and well maintained. The sturdy walls are made of stone. The front door is large and firmly closed. There is a sign on the wall next to the door. The path to the door is worn badly. There is a lot of dust in the air which seems to be coming from the street outside. The sun shines brightly in the western sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The north door is locked. The only obvious exits are north and south. =HP:230 EP:190= s A ruined house that has a smell of stew all about it(w, n and e) Zaghtour the hobbit Fence (Immoral) The father A trash can A tired mother Triggered! doing: hunt zaghtour =HP:230 EP:190= You begin to hunt Zaghtour. =HP:230 EP:190= l w Half of this house is gone, and the entire eastern side of the house has fallen from the elements. The western side is still standing and quite sturdy. The roof forms a nice canopy over what appears to be a table. The only obvious exit is east. Corpse of Leader =HP:230 EP:190= Zaghtour hits someone very hard. Father misses someone. pk Do: starting commands. =HP:230 EP:189= You focused on attack last time, try something different! =HP:230 EP:189= You sneak up and stab Zaghtour from behind! Triggered! doing: hunt zaghtour =HP:230 EP:139= You are already hunting Zaghtour! =HP:230 EP:139= The next time you see 'kicks', you will do: 'kicks todo 2d'. =HP:230 EP:139= Do: Commands completed. =HP:230 EP:139= You crunch Zaghtour's bones with a direct lunge to the body!! Father misses someone. shape Zaghtour is in good shape. =HP:230 EP:139= Zaghtour misses you. You knock Zaghtour off balance with a hard swing to the body. Father misses someone. Zaghtour misses you. You bash Zaghtour with a magnificent full arched swing!! Father misses someone. Zaghtour misses you. You bash Zaghtour with a magnificent full arched swing!! Father misses someone. Meryne says: Would you care for some stew? shape Zaghtour is in average shape. =HP:230 EP:135= headbutt Zaghtour misses you. You PIERCE Zaghtour with BONE CHILLING BLADES OF ICE!!! Father misses someone. Disregarding your own personal safety, you smash your head into Zaghtour! =HP:230 EP:93= shape Zaghtour doesn't look so great. =HP:230 EP:93= Zaghtour misses you. You miss Zaghtour. Father misses someone. Zaghtour hits you hard. You miss Zaghtour. Father misses someone. Throm tells you: frams Zaghtour leaves west. You follow Zaghtour west. Half of a ruined house(e) Zaghtour the hobbit Fence (Immoral) Corpse of Leader Zaghtour misses you. You knock Zaghtour off balance with a hard swing to the body. Zaghtour leaves east. You follow Zaghtour east. A ruined house that has a smell of stew all about it(w, n and e) Zaghtour the hobbit Fence (Immoral) The father A trash can A tired mother shape Zaghtour leaves east. You follow Zaghtour east. A residential district(w and e) Zaghtour the hobbit Fence (Immoral) Zaghtour doesn't look so great. =HP:221 EP:89= You miss Zaghtour. Zaghtour leaves east. You follow Zaghtour east. A cobblestone road(w, n, e and s) Zaghtour the hobbit Fence (Immoral) An intimidating guard shape Zaghtour leaves south. You follow Zaghtour south. Entrance to Framsburg(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Giro the dwarf Warlord (Shadowspawn of Belegost) A hitching post Zaghtour leaves south. You follow Zaghtour south. The Ford of Framsburg(n and s) Zaghtour the hobbit Fence (Immoral) Giro enters. Giro leaves south. Zaghtour doesn't look so great. =HP:222 EP:89= Zaghtour misses you. You crunch Zaghtour's bones with a direct lunge to the body!! Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) A sneakily quiet Orc scout Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) shape Zaghtour scratches you. You bash Zaghtour with a magnificent full arched swing!! Autosave. Zaghtour is near death. =HP:221 EP:86= Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) shape Zaghtour misses you. You crunch Zaghtour's bones with a direct lunge to the body!! Zaghtour is near death. =HP:221 EP:85= Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) headbutt Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour misses you. You crunch Zaghtour's bones with a direct lunge to the body!! Zaghtour leaves south. You follow Zaghtour south. The Old Forest Road(w, n, e and s) Zaghtour the hobbit Fence (Immoral) You decide to put Zaghtour out of his misery. =HP:221 EP:84= Zaghtour leaves south. You follow Zaghtour south. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. Rocky Ground(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Plains(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Old Forest Road(nw, w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Old Forest Road(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Old Forest Road(w, n, e and s) Zaghtour the hobbit Fence (Immoral) Zaghtour leaves east. You follow Zaghtour east. The Old Forest Road(w, n, e and s) Zaghtour the hobbit Fence (Immoral) tell throm Got him You killed Zaghtour. Zaghtour has died. Now that the blood of your victim has been spilled, you may now claim your gold. l You tell Throm: Got him =HP:221 EP:83= The ghost of Zaghtour drifts east. You are walking along the Old Forest Road. Keep your eyes open, for those who stray from the path are seldom heard from again. The old forest road continues west and east. The sun shines brightly in the western sky. A crystal clear sky hovers over the world, dotted with a few small clouds. The only obvious exits are west, north, east and south. Corpse of Zaghtour =HP:221 EP:83= off Trigger deactivated. =HP:221 EP:83= l corpse This is the dead body of Zaghtour. It contains: Some gold coins An elven short sword A good piece of body armour =HP:221 EP:83= r get all from corpse some gold coins : Gold may only be pocketed. an elven short sword : Ok. a good piece of body armour : Ok.