Heavily edited to remove the largely boring movement. Sorry for black and white.
<HP:230 EP:219>
A narrow alley(s)
A glass of spider blood [2]
A shady-looking thug
<HP:230 EP:219>
shape thug
Thug is in perfect shape.
<HP:230 EP:219>
l blood
This brown ceramic glass is a quarter full of a dark, sticky liquid.
You have no reason to believe it isn't exactly as advertised: the blood
of a spider reputed to have curative and inebriating qualities. This is
certainly a new and exotic drink.
<SNIP moving>
A local herbalist's home(e)
A fireplace
A plain healer studies her herbs
You close the east door.
<HP:227 EP:224>
Do: Commands completed.
<HP:227 EP:224>
Alliera tells you: I have the following for sale:
58 - a Simbelmyne flower
72 - a small vial of belladonna poison
30 - lissuin flower
36 - an Elanor star
<HP:227 EP:224>
buy vial
Alliera tells you: Would you like anything else today?
<HP:227 EP:224>
<more moving>
poison blood
You see more than one blood. Using the first of the following:
on the ground : a glass of spider blood
on the ground : a glass of spider blood
You add the poison into the drink and swirl it around, after a
few moments, you are satisfied with your results. Your victim will not
know the drink has been tainted until too late.
<HP:228 EP:215>
<more moving>
A clearing in the forest(e, n and sw)
<HP:230 EP:225>
You approach the nightshade plant.
<HP:230 EP:225>
Do: Commands completed.
<HP:230 EP:225>
You carefully cut off a small piece of nightshade.
<more moving>
get blood 2
Ok.
<HP:230 EP:227>
poison blood
You see more than one blood. Using the first of the following:
on your person: a glass of spider blood (in hands)
on the ground : a glass of spider blood
You add the poison into the drink and swirl it around, after a
few moments, you are satisfied with your results. Your victim will not
know the drink has been tainted until too late.
<HP:228 EP:217>
drop blood
Ok.
<HP:230 EP:217>
s
Poortown Wharf(n, e and w) [s]
A small bully
<HP:230 EP:217>
hide
You are too busy fighting to hide anywhere!
<HP:230 EP:217>
e
<section of losing the bully>
<HP:225 EP:203>
hide
You run around the room but fail to find any place to hide.
<HP:225 EP:188>
hide
You slip into the shadows and try to look like nothing.
<HP:226 EP:169>
<HP:227 EP:165>
Bully enters.
Bully slowly reaches into his pocket eyeing you suspiciously.
l
You are standing upon the Poortown Wharf. This section of the city
reflects the name of the wharf well judging from the seemingly abandoned
warehouses and dwellings. This narrow, wooden platform that you stand
upon girdles some buildings on one side and winds its way along the water
on the other. Along the edge of the pier you see several moorings where
a few ships can be tied to. However, no vessels are currently tied there.
Poortown Wharf continues east and west.
A narrow alley lies to the north.
The sun shines down from directly overhead.
A light wind blows from the southwest, and clouds form overhead.
There is water to the south.
The only obvious exits are north, east and west.
A small bully
<HP:229 EP:164>
A wagon loaded with wood drives past.
The sun begins to pass towards the western sky.
You hear the hushed whispers of a couple just around the corner.
<HP:230 EP:147>
<HP:230 EP:147>
<HP:230 EP:130>
<HP:230 EP:127>
<long section of waiting>
Falgor enters.
Falgor leaves east.
Falgor enters.
Bully bends down and reaches for a broken bottle, ready to fight.
Falgor leaves north.
Falgor enters.
Falgor leaves west.
Falgor enters.
Falgor leaves east.
Falgor enters.
Falgor leaves north.
A flock of seagulls passing above you scream as they head southwards.
Falgor appears out of nowhere.
The ghost of Falgor drifts east.
The ghost of Falgor drifts in.
The ghost of Falgor drifts west.
The ghost of Falgor drifts in.
The ghost of Falgor drifts east.
The sun sets beyond the western horizon.
You are too tired to keep hiding!