Viriato waits until I, level 16, am Near Death fighting Tenzek to make a brave move in this impressive PK.
This is a very large tent, and it is the home of
Tenzek, who is the Dunlending Warlord. There is a hammock
in the corner, where he sleeps, and it has a pillow on it.
There is a practice dummy, which looks like it has seen
a lot of use recently.
The only obvious exit is south.
A Dunlending warlord stands here, preparing for battle
A lamp [lit] {above you}
A practice dummy
You attack Tenzek.
You sneak up and stab Tenzek from behind!
You STRIKE Tenzek with supreme skill!
You bury the sword into Tenzek.
Tenzek crushes your leg, nearly dismembering it!
Tenzek is in good shape.
You miss Tenzek.
Tenzek misses you.
You bury the sword into Tenzek.
Tenzek demolishes your skull, causing it to crack!
You miss Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek demolishes your skull, causing it to crack!
You bury the sword into Tenzek.
Tenzek misses you.
You bury the sword into Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek crushes your leg, nearly dismembering it!
You miss Tenzek.
Tenzek knocks you back with a powerful strike.
You bury the sword into Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You miss Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
You bury the sword into Tenzek.
Tenzek misses you.
Tenzek quickly thrusts his forehead into the bridge of your nose.
Tenzek is in good shape.
You bury the sword into Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
Tenzek is in average shape.
You STRIKE Tenzek with supreme skill!
Tenzek crushes your leg, nearly dismembering it!
You miss Tenzek.
Tenzek crushes your leg, nearly dismembering it!
You run south.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
A guard sleeps here, pretending to watch over the flag
A flag pole
Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse. There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty. Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north and southeast.
The camp infirmary has a mixed smell about it, of both cleanliness
and various healing herbs. Hammocks are positioned around the outside
edge of the infirmary, some occupied by wounded soldiers. These troops
don't look too happy about being hurt, or about being here. Perhaps
this place would be much busier if anyone had returned from the Battle
of Hornburg at Helm's Deep.
The only obvious exit is south.
The camp nurse
A lamp [lit] {above you}
The Nurse says: Can I help you?
Healer heals you for 30 gold.
Healer heals you for 30 gold.
Healer heals you for 30 gold.
Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse. There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty. Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north and southeast.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
A guard sleeps here, pretending to watch over the flag
A flag pole
This is a very large tent, and it is the home of
Tenzek, who is the Dunlending Warlord. There is a hammock
in the corner, where he sleeps, and it has a pillow on it.
There is a practice dummy, which looks like it has seen
a lot of use recently.
The only obvious exit is south.
A Dunlending warlord stands here, preparing for battle
A lamp [lit] {above you}
A practice dummy
Tenzek is in average shape.
You are too busy to make an attack!
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek hits your shoulder, causing you to grimace in pain.
You bury the sword into Tenzek.
Tenzek grazes you scraping away your flesh.
You chuckle as Tenzek feebly attempts to headbutt you.
You bury the sword into Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You bury the sword into Tenzek.
Tenzek grazes you scraping away your flesh.
You miss Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek crushes your leg, nearly dismembering it!
You miss Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
Tenzek pulls you closer to him and headbutts you square in the face.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
Tenzek doesn't look so great.
You miss Tenzek.
Tenzek misses you.
Tenzek quickly thrusts his forehead into the bridge of your nose.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek misses you.
You miss Tenzek.
Tenzek knocks you back with a powerful strike.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
You miss Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
You mangle Tenzek with extreme precision.
Tenzek crushes your leg, nearly dismembering it!
You miss Tenzek.
You miss Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
You miss Tenzek.
Tenzek knocks you back with a powerful strike.
You miss Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek taps you with the handle of the mace.
You miss Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You bury the sword into Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
Tenzek is near death.
You mangle Tenzek with extreme precision.
Tenzek crushes your leg, nearly dismembering it!
You bury the sword into Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
You bash Tenzek in the face with the pommel.
Tenzek knocks you back with a powerful strike.
You run south.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
A guard sleeps here, pretending to watch over the flag
A flag pole
Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse. There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty. Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north and southeast.
The camp infirmary has a mixed smell about it, of both cleanliness
and various healing herbs. Hammocks are positioned around the outside
edge of the infirmary, some occupied by wounded soldiers. These troops
don't look too happy about being hurt, or about being here. Perhaps
this place would be much busier if anyone had returned from the Battle
of Hornburg at Helm's Deep.
The only obvious exit is south.
The camp nurse
A lamp [lit] {above you}
Viriato enters.
Nurse heals Viriato.
Edala says: Just hold on a second please, I'm busy healing someone.
Viriato leaves south.
Healer heals you for 30 gold.
Healer heals you for 30 gold.
Healer heals you for 30 gold.
Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse. There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty. Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north and southeast.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
A guard sleeps here, pretending to watch over the flag
A flag pole
This is a very large tent, and it is the home of
Tenzek, who is the Dunlending Warlord. There is a hammock
in the corner, where he sleeps, and it has a pillow on it.
There is a practice dummy, which looks like it has seen
a lot of use recently.
The only obvious exit is south.
A Dunlending warlord stands here, preparing for battle
A lamp [lit] {above you}
A practice dummy
Tenzek is near death.
You are too busy to make an attack!
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
Tenzek pulls you closer to him and headbutts you square in the face.
You miss Tenzek.
Tenzek hits your shoulder, causing you to grimace in pain.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
Tenzek is near death.
Gwen is in average shape.
You miss Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You bash Tenzek in the face with the pommel.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You miss Tenzek.
Tenzek misses you.
You tear Tenzek apart with gruesome efficiency.
Tenzek knocks you back with a powerful strike.
Tenzek is near death.
Gwen doesn't look so great.
You miss Tenzek.
Tenzek demolishes your skull, causing it to crack!
Tenzek grapples with you, his cranium colliding with your face.
You bash Tenzek in the face with the pommel.
Tenzek crushes your leg, nearly dismembering it!
You bury the sword into Tenzek.
Tenzek is near death.
Gwen is near death.
You don't feel like a wimp anymore.
Tenzek hits your shoulder, causing you to grimace in pain.
You miss Tenzek.
Tenzek misses you.
You bury the sword into Tenzek.
Tenzek misses you.
You mangle Tenzek with extreme precision.
Tenzek falls to the ground.
You feel like a wimp.
Tenzek is bleeding to death and needs to be bandaged!
Tenzek is bleeding to death and needs to be bandaged!
You decide to put Tenzek out of his misery.
( Edit: I'll leave the prompt here for the amusement factor: )
< HP:32 | EP:182 >
You are attacked by someone!
Without warning, someone stabs you from behind!
Someone STRIKES you with supreme skill!
You run south.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
A guard sleeps here, pretending to watch over the flag
A flag pole
Viriato enters.
You miss Viriato.
Viriato mangles you with extreme precision.
You fall to the ground.
Viriato shows mercy to you and only knocks you unconscious.
You are no longer shielding anyone.
You remove a dark steel longsword.
You drop a dark steel longsword and some gold coins.
You are unconscious and can do nothing!
You are still unconscious.
Viriato gets a dark steel longsword into a large harvester's pack.
You are still unconscious.
You are still unconscious.
You are still unconscious.
You are still unconscious.
Viriato gets some gold coins.
You are still unconscious.
You are still unconscious.
Viriato looks at you.
You are still unconscious.
You are unconscious and can do nothing!
You regain consciousness.
You stand in the middle of the camp. A light breeze flows through
your hair. To the west, you can see the faint outline of a pole. There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here. Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are north, northeast, northwest, out, west and
east.
Viriato Caudilho, the dunedain Warlord (Demonic)
A guard sleeps here, pretending to watch over the flag
A flag pole
This is the entrance to a camp set up by the Dunlending renegades.
You can spot a flag from here, and the make-shift fence
that was constructed to keep unwanted visitors out of
the camp, has large spikes jutting out in all directions.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are south, enter and west.
Viriato enters.
This is the area west of the entrance to the Dunlending camp.
The make-shift fence is standing erect, and is approximately eight
feet high. The spikes seem to be more sparsely set, and although
you wouldn't attempt to climb it, you think that if it were possible,
you could walk up it, and safely avoid the spikes. The grass grows
high near the fence, with mixed weeds. It also seems a bit peculiar.
On the other side of the fence, is a pole, which seems to be set
about three feet from the fence, and it offers some support.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
The only obvious exits are west and east.
A messenger from Edoras
Viriato enters.
You stand on the rolling hills of Rohan that have most recently
been defiled by bloodshed and loss. You can see signs of a camp to
the east housing the few remaining disillusioned Dunlending soldiers
that gave their aid to Saruman foolishly. Battered, broken, and scattered
they have conglomerated here to lick their wounds.
The River Isen is west.
The Tower of Orthanc is northwest.
The sky is black and the stars shine down brightly.
A light wind blows from the southwest, and clouds form overhead.
There is water to the north, west and southwest.
The only obvious exits are south and east.
Viriato enters.
Do: starting commands.
Large command count! Forcing 'brief' mode.
Rohan Lowlands(n, s and e) [nw, w and sw]
Viriato enters.
The Great West Road(n, s, w, se and e) [nw, w and sw]
Viriato enters.
Rohan Plains(n, s and e) [nw, w and sw]
Viriato enters.
Rohan Plains(n, s and e) [nw, w and sw]
Viriato enters.
Rohan Plains(n, s and e) [nw, w and sw]
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
The Great West Road(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, village, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Lowlands(n, s, w and e)
Viriato enters.
Rohan Lowlands(n, s, w and e)
Viriato enters.
Rohan Lowlands(n, s, w and e)
Viriato enters.
Rohan Lowlands(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Rohan Plains(n, s, w and e)
Viriato enters.
Viriato leaves east.
Rohan Plains(n, s, w and e)
Rohan Plains(n, s, w and e) [se]
Rohan Plains(n, s and w) [s and e]
Approaching Edoras(n, s, w and e) [ne and sw]
The north gate(n, s, w and e) [n and w]
An oily rag
A signpost
A hitching post
A guard stands watch over the gate [2]