I was naked, playing in the Dragon Gate, when the silly place starts calapsing on me! sadly,I didn't make it out alive, but read on :) posting for Morizor
take bronze mail
You reach for a suit of bronze mail, but as soon as you get it the
whole mausoleum starts to shake violently. Somehow the deed must have
triggered a trap mechanism.
A deafening noise takes on epic proportions, disrupting your balance.
The Lonely Mountain roars as if alive, threatening to inter all who dared to
violate this sacred place.
Ok.
HP:230 EP:230
wear mail
You hoist yourself into the suit of mail.
HP:230 EP:230
skills
Common Skills:
Aim : 99 Attack : 99 Awareness : 100
Defense : 107 Dodge : 93 Evasion : 72
Fire building : 71 Intuition : 85 Riding : 5
Professional Skills: Other Skills:
6th sense : 77 Nimbleness : 34
Necromancy : 96
Warp magic : 96
Will : 99
HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all.
west
You can't go that way!
HP:230 EP:230
out
You open the out door.
Your actions interrupt your rest.
A causeway(w and mausoleum)
You close the mausoleum door.
HP:230 EP:230
west
A causeway(w and e)
HP:230 EP:230
west
A causeway(w and e)
HP:230 EP:230
west
A high arc(w and e)
HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all.
west
A square plaza(e and s)
HP:230 EP:230
south
A narrow path(n, w and e)
HP:230 EP:230
east
A narrow path(w and e)
HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all.
east
A narrow path(w and e)
HP:230 EP:230 Pieces of rock come tumbling down, one of them hitting you!
east
A narrow path(w and s)
HP:218 EP:230
south
A narrow path(n and s)
HP:219 EP:230
south
A narrow path(n and sw)
HP:219 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all.
sw
A narrow path(nw, ne and sw)
HP:219 EP:230
sw
A narrow path(ne and w)
HP:219 EP:230
west
A narrow path(w and e)
HP:219 EP:230
west
A narrow path(w and e)
HP:219 EP:230
l
Pieces of rock are tumbling down, but you manage to dodge them all.
You are standing on a three-foot wide path, with an ominous abyss
looming on either side. The path winds its way through an immeasurably
vast cavern, and you fail to see where it leads to. The bedrock of the
Lonely Mountain forms the ceiling, which is mostly reduced to an obscured,
jagged shadow from this point of view.
The only obvious exits are west and east.
HP:219 EP:230
west
A narrow path(w and e)
HP:219 EP:230
l
You are standing on a three-foot wide path, with an ominous abyss
looming on either side. The path winds its way through an immeasurably
vast cavern, and you fail to see where it leads to. The bedrock of the
Lonely Mountain forms the ceiling, which is mostly reduced to an obscured,
jagged shadow from this point of view.
The only obvious exits are west and east.
HP:220 EP:230
west
A narrow path(w and e)
HP:220 EP:230
l
You are standing on a three-foot wide path, with an ominous abyss
looming on either side of you. The path continues to the east, starting
from a ledge that lies to the west. The bedrock of the Lonely Mountain
forms the ceiling, which is mostly reduced to an obscured, jagged shadow
from this point of view.
The only obvious exits are west and east.
HP:220 EP:230 Pieces of rock come tumbling down, one of them hitting you!
west
A broad ledge(w and e)
HP:208 EP:230
enter hole
You enter the hole.
A cramped tunnel
HP:208 EP:230 Pieces of rock come tumbling down, one of them hitting you!
4crawl north
Do: starting commands.
HP:194 EP:230 You crawl north.
A cramped tunnel
HP:194 EP:230 You crawl north.
A cramped tunnel
HP:194 EP:230 You crawl north.
A wide tunnel
HP:194 EP:230 You can't crawl in that direction.
HP:194 EP:230 Do: Commands completed.
HP:194 EP:230
g
A wide tunnel
HP:195 EP:230
enter hole
You enter the hole.
Taking a deep breath, you begin to swim.
A corner of a flooded hall [nw, n, w and top]
HP:195 EP:230
swim w
You swim west.
A huge closed door(s) [nw, n, ne, w, e and top]
HP:195 EP:227 You strain against the waters, keeping afloat.
A piece of ceiling floats in from above and comes to rest on the floor.
swim w
You swim west.
A corner of a flooded hall [n, ne, e and top]
HP:195 EP:222 You strain against the waters, keeping afloat.
swim n
You swim north.
The bottom of a flooded hall [w, e, se, s, top, n and ne]
HP:195 EP:217
swim w
You swim west.
The bottom of a stairs [e and top]
HP:195 EP:214 You strain against the waters, keeping afloat.
swim top
Pieces of rock are tumbling down, but you manage to dodge them all.
You swim top.
The middle of a stairs(surface) [bottom]
HP:195 EP:209
surface
You stop swimming.
The top of a stairs(u) [bottom]
An empty bottle [2]
HP:196 EP:210
u
A circular room(w and e)
A king cobra
HP:196 EP:210 You killed King cobra.
King cobra has died.
west
A corridor(w and e)
HP:196 EP:210 Tiles fall off the ceiling, but none of them hit you.
t slit todo do 2sw,tf
The next time you see 'slit', you will do: 'do 2sw,tf'.
HP:196 EP:210
west
A corridor(e and sw)
A swinging axe
An empty bottle [2]
A brand (burned out)
Some gold coins
HP:196 EP:210 WOOoossshh...
The axe flies past, and disappears in a slit in a wall.
Triggered! doing: do 2sw,tf
Do: starting commands.
HP:196 EP:210 You take a deep breath, as you time the moment of your leap. Between
two swings of the axe, you jump forward successfully. You find yourself
on the other side of the axe, ready to proceed southwest.
HP:196 EP:190 A corridor(n and ne)
HP:196 EP:190 Trigger deactivated.
HP:196 EP:190 Do: Commands completed.
HP:196 EP:190 Tiles fall off the ceiling, but none of them hit you.
north
A corridor(n, w and s)
A torch
HP:197 EP:191 The noise around you becomes unbearable. It will be mere seconds
before the weight of the mountain will cause a quick and messy end.
west
A corridor(e and sw)
HP:197 EP:191 The noise around you becomes unbearable. It will be mere seconds
before the weight of the mountain will cause a quick and messy end.
l tile
The tile on the floor, in the centre of the corridor lies west of
you. The yellow sandstone tile sticks out above the other tiles. Now
that you know its location, it will be easy to avoid it.
HP:197 EP:191 A tile comes loose and hits you on the head!
You shiver and whine.
avoid trap
You avoid the trap, and move to the western part of the corridor.
HP:187 EP:191
west
You can't go that way!
HP:187 EP:191
sw
A corridor(ne and s)
HP:187 EP:191
south
A corridor(n, e and s)
A brass lantern (burned out)
HP:187 EP:191
south
A square room(n and u)
HP:188 EP:192 Tiles fall off the ceiling, but none of them hit you.
The ceiling is about to come down, ready to inter you!
1
Do: starting commands.
HP:188 EP:192 Ok.
HP:188 EP:192 There is no pack here.
HP:188 EP:192 Do: Commands completed.
HP:188 EP:192 The area collapses, burying you under the weight of the Lonely Mountain.
hands
You have two hands.
You are holding a long staff (in hands)
You are holding a vial containing a potion (in hands)
You have no free hands.
HP:-9812 EP:192 You have died.
You feel a chill run through your body as you remove the cloak.
You have a strange feeling.
You can see your own lifeless body from above.
A dingy and dusty bar(n, w, e and s)
A trash can
A lean orc messenger [17 rumours, 17 new]
A commander of the Mordor army
Vrulg the barkeep
You feel your spirit soaring through the heavens to parts unknown.
The Valley of the Dead(pass)
u
You can't go that way!
HP:0 EP:0> The ghost of Deowyn forms from some mist.
rotfl
You roll on the floor laughing.