Part 4
Rhakyrh enters. Rhakyrh leaves southwest. sw The Morgul Road(ne and w) Rhakyrh the eorling grows weary of this world Sylar the uruk-hai Bandit Kigaren Seregorhin the uruk-hai Priest of Melkor (Ancient) Terpen the dunedain Master Assassin (Demonic) Triggered! doing: hunt Sylar HP:227 MOR EP:203 (camo) You begin to hunt Sylar. HP:227 MOR EP:203 (camo) Rhakyrh attacks Sylar. Rhakyrh's staff fires a red beam at Sylar and hits him dead on. Sylar screams in agony! Suddenly a blue mist forms around Sylar and gets absorbed by the powers of Rhakyrh's staff! Terpen misses Sylar. Kigaren carves into Sylar with great skill. Sylar misses Kigaren. jjj Do: starting commands. HP:227 MOR EP:203 (camo) As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. HP:227 MOR EP:203 (camo) You have already detached the gem. HP:227 MOR EP:203 (camo) You switch your grip to one hand. You remove a great bone-handled flamberge. You wield your twilight dagger. HP:227 MOR EP:203 (camo) You focused on aim last time, try something different! HP:227 MOR EP:203 (camo) Do: Commands completed. HP:227 MOR EP:203 (camo) backstab Sylar You wince in pain from blistering rashes caused by overexposure to the sun! ws In these lawless lands, this act is not a crime! You attack Sylar. Triggered! doing: hunt Sylar You sneak up and stab Sylar from behind! A shadow suddenly envelops the surroundings. You sink the blade into Sylar's abdominal cavity. Your movement reveals you. HP:226 MOR EP:153 (camo) You are already hunting Sylar! HP:226 MOR EP:153 (camo) You remove the twilight dagger. You sheath the twilight dagger. You switch your grip to two hands. You wield your great bone-handled flamberge. HP:226 MOR EP:153 (camo) You demolish Sylar's nose with the bone pommel of the sword! Terpen carves Sylar up like a pig. Kigaren misses Sylar by a hair's breadth. Sylar misses Kigaren. You are no longer camouflaged. Sylar leaves west. Triggered! doing: hunt Sylar You follow Sylar west. The Morgul Road(e and w) Sylar the uruk-hai Bandit You are already hunting Sylar! HP:226 MOR EP:151 Sylar leaves west. You follow Sylar west. The Morgul Road(sw and e) Sylar the uruk-hai Bandit An empty vial Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. Triggered! doing: hunt Sylar You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit You are already hunting Sylar! HP:226 MOR EP:151 Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(ne and w) Sylar the uruk-hai Bandit Sylar leaves west. You follow Sylar west. The Morgul Road(sw and e) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit An elf-skin bota (empty) A dwarven hauberk shape Sylar is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:226 MOR EP:151 You completely miss Sylar! Sylar misses you. headbutt Sylar Sylar leaves southwest. Triggered! doing: hunt Sylar You follow Sylar southwest. The Morgul Road(ne and w) Sylar the uruk-hai Bandit You are already hunting Sylar! HP:226 MOR EP:150 Sylar leaves west. You follow Sylar west. The Morgul Road(sw and e) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(sw and ne) Sylar the uruk-hai Bandit Sylar leaves southwest. You follow Sylar southwest. The Morgul Road(ne and w) Sylar the uruk-hai Bandit Sylar leaves west. You follow Sylar west. Behind the Morgul gate(e) Sylar the uruk-hai Bandit A wooden bowl [2] headbutt Sylar You pull Sylar closer to you and headbutt him square in the face. HP:226 MOR EP:115 Your neck still hurts from the last headbutt. HP:226 MOR EP:115 headbutt Sylar Your neck still hurts from the last headbutt. HP:226 MOR EP:115 An iron door carved in the gate opens and Sylar leaves through it. Triggered! doing: hunt Sylar There is no such living object here. HP:226 MOR EP:115 shape Usage: shape <target> HP:226 MOR EP:115 2knock on gates Do: starting commands. HP:227 MOR EP:116 You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the soldiers behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. You are positive that anyone not serving the Dark Lord foolish enough to enter these gates would face a swift and painful demise. HP:227 MOR EP:116 Using all your strength, you knock on the gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate... A guard post in the Morgul gate(e and w) A numenorean sentry eying you suspiciously [2] The commander of the guard HP:227 MOR EP:116 Do: Commands completed. HP:227 MOR EP:116 w You are too busy to make an attack! Sylar is bleeding to death and needs to be bandaged! Triggered! doing: hunt Sylar You begin to hunt Sylar. HP:227 MOR EP:115 As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass out of Mordor. As you leave the lawless lands, you realize that it would be best not to attack any previous enemies on sight. In front of the Morgul gate(w) HP:227 SOR EP:115 0 Do: starting commands. HP:227 SOR EP:115 You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the soldiers behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. You are positive that anyone not serving the Dark Lord foolish enough to enter these gates would face a swift and painful demise. HP:227 SOR EP:115 Using all your strength, you knock on the Morgul gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate... A guard post in the Morgul gate(e and w) Sylar the uruk-hai Bandit [unconscious] A numenorean sentry eying you suspiciously [2] The commander of the guard Triggered! doing: hunt Sylar HP:227 MOR EP:115 You begin to hunt Sylar. HP:227 MOR EP:115 Do: Commands completed. HP:227 MOR EP:115 k sylar You decide to put Sylar out of his misery. Triggered! doing: hunt Sylar HP:227 MOR EP:115 You are already hunting Sylar! HP:227 MOR EP:115 wave You killed Sylar. Full of glee, you raise Sylar's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Sylar has died. In these lawless lands, this act is not a crime! You wave. HP:227 MOR EP:115 The ghost of Sylar drifts west. Triggered! doing: hunt Sylar There is no such living object here. HP:227 MOR EP:115 ss You switch your grip to one hand. You remove a great bone-handled flamberge. You store a great bone-handled flamberge in a simple snakeskin sheath. HP:227 MOR EP:115 loot Do: starting commands. HP:227 MOR EP:114 some gold coins : Gold may only be pocketed. a dwarven hauberk (mended) : Too heavy. a great war shield : Ok. a sailor's cutlass : Ok. a long black cowled cloak : Ok. HP:227 MOR EP:114