Silence

Posted by
Kelevra [legacy]
Uploaded
02 November 2010 00:00:00
Type
Player Kill

Easy way to get 8k C.


 A streetlamp [lit]
HP:220 EP:223 -  >
Intersection of Merchant's Lane and Lake's Deep(n, w, e, ne and s)
 A streetlamp [lit]
Lake's Deep(w, e and s)
 A streetlamp [lit]
Near the Great Bridge and the Gate to Esgaroth(n, e and s) [nw and sw]
You can't go that way!
HP:220 EP:223 -  >
You can't go that way!
You can't go that way!
You can't go that way!
Do: Commands completed.
HP:220 EP:223 -  >
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
HP:220 EP:193 -  >
west
east
south
You can't go that way!
Lake's Deep(w, e and s)
 A streetlamp [lit]
You open the south door.
The entrance to the Town Hall(n, w and e)
 The decimated corpse of Council guard [2]
You close the north door.
w
    You fail to maintain your camouflage in this room.  You are too
easily noticeable because of the white-washed walls.                
The town hall of Esgaroth(e and ne)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 Silence the dwarf Battle Lord (Villainous)
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:220 EP:193 -  >
Galor hits someone very hard.
Jureka attacks Bored councilmember.
Jureka misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember attacks Galor.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
You are no longer camouflaged.
camo
Galor attacks Relaxed councilmember.
Galor hits someone very hard.
Jureka hits someone.
Relaxed councilmember attacks Jureka.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.

The hysterical voice lets out a high pitched wail.

It is impossible to camouflage here with all these shiny white walls.
HP:221 EP:193 -  >

The gruff voice shouts again: FOR THE DARK LORD!

Galor hits someone very hard.
Jureka hits someone hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard hits someone hard.
Council chamber guard misses someone.
Council chamber guard misses someone.
camo
It is impossible to camouflage here with all these shiny white walls.
Silence misses Council chamber guard.
Galor inflicts massive damage to someone.
Jureka massacres someone with incredible force!
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.

          The rest is silence.
g
The town hall of Esgaroth(e and ne)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 Silence the dwarf Battle Lord (Villainous)
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:221 EP:192 -  >
Silence tears Council chamber guard apart with gruesome efficiency.
Galor misses someone.
Jureka inflicts massive damage to someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard hits someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Prey set to: Silence
Secondary prey is now: Fabrizio
Silence bashes Council chamber guard in the face with the pommel.
Galor hits someone.
Jureka hits someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Alias: j (backstab Silence) altered.
Alias: jj (shape Silence) altered.
h silence
You begin to hunt Silence.
Prey set to: Silence
Secondary prey is now: Silence
Silence looks at you.
Alias: j (backstab Silence) altered.
HP:221 EP:192 -  >
Alias: jj (shape Silence) altered.
Silence bashes Council chamber guard in the face with the pommel.
Galor hits someone.
Jureka hits someone very hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
g silence
Silence the dwarf Battle Lord (Villainous)

Silence seems to emit darkness.
His skin has been transformed into bark.
Silence has completed the trials of the Moria Maze!
 He is carrying:
A dark steel longsword (wielded).
A wickedly curved knife.
A walking staff.
A long black cowled cloak (worn).
A simple snakeskin sheath (worn).
HP:221 EP:191 -  >
Silence mangles Council chamber guard with extreme precision.
Galor hits someone very hard.
Jureka inflicts massive damage to someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember scratches someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
jj
Silence --> AVG  Silence --> AVG  Silence --> AVG  Silence --> AVG  
Silence mangles Council chamber guard with extreme precision.
Galor hits someone hard.
Jureka massacres someone with incredible force!
Relaxed councilmember misses someone.
Pompous councilmember grazes someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard grazes someone.
Council chamber guard misses someone.
Silence quickly thrusts his forehead into the bridge of Council chamber guard's nose.
Your eyes ache from the strain of maintaining your enhanced vision.
Silence buries the sword into Council chamber guard.
Galor hits someone.
Jureka misses someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
You notice Silence sizing you up.
Silence misses Council chamber guard.
Galor hits someone hard.
Jureka hits someone very hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence misses Council chamber guard.
Galor inflicts massive damage to someone.
Jureka inflicts massive damage to someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember grazes someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
g
The town hall of Esgaroth(e and ne)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 Silence the dwarf Battle Lord (Villainous)
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 The Master of Laketown
 A bored councilmember paces about
HP:222 EP:191 -  >
Silence misses Council chamber guard.
Galor misses someone.
Jureka misses someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence tears Council chamber guard apart with gruesome efficiency.
Galor massacres someone with incredible force!
Jureka hits someone hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard hits someone very hard.
Council chamber guard misses someone.
HP:222 EP:190 -  >
Silence tears Council chamber guard apart with gruesome efficiency.
Galor hits someone very hard.
Jureka misses someone.
Relaxed councilmember grazes someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence buries the sword into Council chamber guard.
Galor misses someone.
Jureka massacres someone with incredible force!
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard hits someone hard.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence mangles Council chamber guard with extreme precision.
Galor hits someone hard.
Jureka hits someone very hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence mangles Council chamber guard with extreme precision.
Galor hits someone very hard.
Jureka hits someone very hard.
Relaxed councilmember hits someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence misses Council chamber guard.
Galor hits someone very hard.
Jureka misses someone.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard hits someone very hard.
Silence mangles Council chamber guard with extreme precision.
Galor hits someone.
Jureka hits someone hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Silence shrugs.
Silence mangles Council chamber guard with extreme precision.
Galor hits someone very hard.
Jureka hits someone hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard grazes someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
jj
Silence --> DLSG  Silence --> DLSG  Silence --> DLSG  Silence --> DLSG  
HP:223 EP:189 -  >
q
Do: starting commands.
There is no mixed potion here.
As you slip the ring on it seems as though the light around is drawn into it.
You wear an ominous dark ring (eclipsing).
As you slip the ring on it seems as though the light around is drawn into it.
You wear an ominous dark ring (eclipsing).
HP:223 EP:189 -  >
You whip the twilight dagger from a small dagger sheath like an avenging demon drawing pure DEATH!!!
You wield the twilight dagger.
You attack Silence.
You sneak up and stab Silence from behind!
A shadow suddenly envelops the surroundings.
You sink the blade into Silence's abdominal cavity.
HP:223 EP:139 -  >
You spin the dagger between your fingers before placing it into your belt.
You remove the twilight dagger.
    You feel an urge to spill blood as your grip tightens on the hilt of
the dagger...
You whip the Heartbreaker from a pair of large, well-oiled boots with a whisk of menace!
You wield the Heartbreaker.
hs

Do: Commands completed.
hs
You cut Silence with the dark blade.
Silence misses you.
Galor misses someone.
Jureka hits someone hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master hits someone hard.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard misses someone.
Council chamber guard grazes someone.
    You lunge at Silence, aiming at his heart with the Heartbreaker! 
However, trying to do it too quickly, you just hit the air.
HP:223 EP:103 -  >
hs
You are still busy!
hs
You are still busy!
You are still busy!
Silence flees the battle.
hb
You are too busy to make an attack!
HP:223 EP:103 -  >
e
Galor massacres someone with incredible force!
Jureka hits someone very hard.
Relaxed councilmember misses someone.
Pompous councilmember misses someone.
Master misses someone.
Bored councilmember misses someone.
Council chamber guard misses someone.
Council chamber guard hits someone very hard.
Council chamber guard misses someone.
The entrance to the Town Hall(n, w and e)
 The decimated corpse of Council guard
 The decayed, decimated corpse of Council guard
The next time you see 'Silence', you will do: 'hunt silence'.
east
You open the east door.
Merchant's Lane(n, w and s)
 A streetlamp [lit]
You close the west door.
south
east
east
north
The South Quays of Laketown(n, w and e) [se, sw and s]
 A defender of Esgaroth protects his city
HP:223 EP:103 -  >
The South Quays of Laketown(n, w and e) [se, sw and s]
The South Quays of Laketown(n, w and e) [se, sw and s]
You open the north door.
An empty warehouse(s and back)
You close the south door.
back
You hear a third voice and change your mind.
HP:223 EP:103 -  >
back
You hear a third voice and change your mind.
HP:224 EP:103 -  >
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
HP:224 EP:103 -  >
back
You hear a third voice and change your mind.
back
You hear a third voice and change yo
back
ur mind.
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
HP:224 EP:103 -  >
You hear a third voice and change your mind.
hs
Heartstrike whom?
hs
Heartstrike whom?
hs
Heartstrike whom?
HP:224 EP:103 -  >
hs
Heartstrike whom?
hs
Heartstrike whom?
hs
Heartstrike whom?
hs
Heartstrike whom?
HP:224 EP:103 -  >
hs
Heartstrike whom?
hs
Heartstrike whom?
hs
Heartstrike whom?
hs
Heartstrike whom?
HP:224 EP:103 -  >
g
An empty warehouse(s and back)
back
You hear a third voice and change your mind.
back
back
You hear a third voice and change your mind.
HP:224 EP:102 -  >
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
You hear a third voice and change your mind.
HP:224 EP:102 -  >
hs
back
Heartstrike whom?
You hear a third voice and change your mind.
hs
back
Heartstrike whom?
You hear a third voice and change your mind.
HP:224 EP:102 -  >
hs
back
Heartstrike whom?
You hear a third voice and change your mind.
hs
back
Someone opens the south door.
The south door swings shut.
Heartstrike whom?
The back of an abandoned warehouse(out)
HP:224 EP:102 -  >
hs
back
Heartstrike whom?
You are back.
yi
What?
HP:224 EP:101 -  >
out
An empty warehouse(s and back)
south
west
You open the south door.
The South Quays of Laketown(n, w and e) [se, sw and s]
You close the north door.
The South Quays of Laketown(n, w and e) [se, sw and s]
west
north
The South Quays of Laketown(n, w and e) [se, sw and s]
 A defender of Esgaroth protects his city
HP:224 EP:101 -  >
west
Merchant's Lane(n, w and s)
 A streetlamp [lit]
You open the west door.
The entrance to the Town Hall(n, w and e)
 Some gold coins
 A simple short sword
 The decayed, decimated corpse of Council guard
You close the east door.
north
west
You open the north door.
Lake's Deep(w, e and s)
 A streetlamp [lit]
You close the south door.
Near the Great Bridge and the Gate to Esgaroth(n, e and s) [nw and sw]
HP:224 EP:101 -  >
5e
Do: starting commands.
north
Lake's Deep(w, e and s)
 A streetlamp [lit]
Intersection of Merchant's Lane and Lake's Deep(n, w, e, ne and s)
 A defender of Esgaroth protects his city
 A streetlamp [lit]
Lake's Deep(n, w, e, ne and s)
 A messenger boy runs to and fro
 A streetlamp [lit]
HP:224 EP:101 -  >
Lake's Deep(nw, n, w, e, ne and s)
 A streetlamp [lit]
Lake's Deep(nw, n, w, e and s)
 A streetlamp [lit]
north
east
Do: Commands completed.
HP:225 EP:102 -  >
east
About the waterfront of the Market-Pool(n, se, w, sw, e, s and ne) [nw]
About the waterfront of the Market-Pool(n, se, e, ne and s) [w]
 A ruined merchant wails in despair
 A large river barge
Fisherman's Row(nw, n, w, sw, e and s)
 A defender of Esgaroth protects his city
 An impish urchin lurks in the shadows
 A streetlamp [lit]
You open the east door.
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
You close the west door.
HP:225 EP:102 -  >
Do: starting commands.
Cadfael says: What? I can't see you.
Ask <who> about <what>?
Do: Commands completed.
HP:225 EP:102 -  >
sa
Shape all what?
g
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
HP:225 EP:101 -  >
camo of
Just 'camouflage' or 'camouflage off'.
i
Gold: 20               Encumbrance: lightly encumbered  
You are carrying the following on your person:
*The Heartbreaker (wielded).
*The twilight dagger (in hands).
 An ominous dark ring (eclipsing) (worn).
 An ominous dark ring (eclipsing) (worn).
*A small black-bladed dagger.
*An ornate iron key (worn).
*A keyring containing 8 keys (worn).
*Chainmail gloves (worn).
*A pair of large, well-oiled boots (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A dwarven deathmask (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
*A small dagger sheath (worn).
*A spiked shield (worn).
*A contract.
*A spellbook.
*Hrafn's Jugend medallion (worn).
*A leather archer's quiver [0 arrows] (worn).
*A metal necklace (worn).
*A commemorative token from the Event-2010.
*The 12th Two Towers EVENT! badge.
*An empty wolf's head pipe.
rg
Cadfael says in Westron: These Orcs will never defeat Esgaroth.
Do: starting commands.
Light returns to the room as you slip the ring off.
You remove an ominous dark ring.
Ok.
HP:225 EP:101 -  >
Light returns to the room as you slip the ring off.
You remove an ominous dark ring.
Ok.
Do: Commands completed.
Do: starting commands.
Cadfael says: Sorry, you don't have enough money to afford the treatment.
HP:225 EP:101 -  >
Ask <who> about <what>?
Do: Commands completed.
i
Gold: 20               Encumbrance: lightly encumbered  
You are carrying the following on your person:
*The Heartbreaker (wielded).
*The twilight dagger (in hands).
*A small black-bladed dagger.
*An ornate iron key (worn).
*A keyring containing 8 keys (worn).
*Chainmail gloves (worn).
*A pair of large, well-oiled boots (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A dwarven deathmask (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
*A small dagger sheath (worn).
*A spiked shield (worn).
*A contract.
*A spellbook.
*Hrafn's Jugend medallion (worn).
*A leather archer's quiver [0 arrows] (worn).
*A metal necklace (worn).
*A commemorative token from the Event-2010.
*The 12th Two Towers EVENT! badge.
*An empty wolf's head pipe.
w
You open the west door.
Fisherman's Row(nw, n, w, sw, e and s)
 A defender of Esgaroth protects his city
 An impish urchin lurks in the shadows
 A streetlamp [lit]
You close the east door.
HP:225 EP:101 -  >
s
Fisherman's Row(nw, n, w, e and s)
 A messenger boy runs to and fro
 A streetlamp [lit]
s
The intersection of Fisherman's Row and Lake's Deep(nw, n, w, e and s)
 A streetlamp [lit]
10w
Do: starting commands.
Lake's Deep(nw, n, w, e and s)
 A streetlamp [lit]
HP:225 EP:101 -  >
Lake's Deep(nw, n, w, e, ne and s)
 A streetlamp [lit]
Lake's Deep(n, w, e, ne and s)
 A messenger boy runs to and fro
 A streetlamp [lit]
Intersection of Merchant's Lane and Lake's Deep(n, w, e, ne and s)
 A defender of Esgaroth protects his city
 A streetlamp [lit]
Lake's Deep(w, e and s)
 A streetlamp [lit]
HP:225 EP:101 -  >
Near the Great Bridge and the Gate to Esgaroth(n, e and s) [nw and sw]
You can't go that way!
You can't go that way!
You can't go that way!
HP:225 EP:101 -  >
You can't go that way!
Do: Commands completed.
find silence
Silence is in Northeast Rhovanion at Esgaroth.
Triggered!  doing: hunt silence
HP:225 EP:81 -  >
There is no such living object here.
5e
    Full of glee, you raise Silence's head, cut one of his ears and
string it onto your necklace as a trophy of your victory, for all to see.
Now that the blood of your victim has been spilled, you may claim your gold.
north
Do: starting commands.
HP:225 EP:80 -  >
Lake's Deep(w, e and s)
 A streetlamp [lit]
Intersection of Merchant's Lane and Lake's Deep(n, w, e, ne and s)
 A defender of Esgaroth protects his city
 A streetlamp [lit]
Lake's Deep(n, w, e, ne and s)
 A messenger boy runs to and fro
 A streetlamp [lit]
Lake's Deep(nw, n, w, e, ne and s)
 A streetlamp [lit]
HP:225 EP:80 -  >
Lake's Deep(nw, n, w, e and s)
 A streetlamp [lit]
Do: Commands completed.
north
east
About the waterfront of the Market-Pool(n, se, w, sw, e, s and ne) [nw]
east
About the waterfront of the Market-Pool(n, se, e, ne and s) [w]
 A ruined merchant wails in despair
 A large river barge
HP:225 EP:80 -  >
Fisherman's Row(nw, n, w, sw, e and s)
 A defender of Esgaroth protects his city
 An impish urchin lurks in the shadows
 A streetlamp [lit]
You open the east door.
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
You close the west door.
g
A musty herbarium(w)
 Cadfael the herbalist minds his herbs
ssd
You remove the Heartbreaker.
You store the Heartbreaker in a pair of large, well-oiled boots.
HP:225 EP:80 -  >
whoe
The ghost of Silence drifts in.
Triggered!  doing: hunt silence
The ghostly figure eludes you.
                                       The Two Towers

Gilvaras Kil'Jaeden the sindar Archmage (Shadowspawn of Mordor)                                (evil)  
Ichika the eorling Archmagi's Assistant (Shadowspawn of Mordor)                                (evil)  
Cruice Andolini the uruk-hai Master of Puppets                                          (guildmaster)  

Total evils: 3
Total users: 23
trigger ^You killed todo do get all from corpse into panniers,get all from corpse into dray, get all from corpse into wagon, get all from corpse into sheath 2,get all from corpse into pack, get all from corpse into basket, get all from corpse,get all from corpse into sheath 2
Silence returns from the dead.
Triggered!  doing: hunt silence
You begin to hunt Silence.
Prey set to: Silence
Secondary prey is now: Silence
Your eyes ache from the strain of maintaining your enhanced vision.
Silence opens the west door.
Triggered!  doing: hunt silence
Silence leaves west.
You sTaLk Silence.........WEST
Fisherman's Row(nw, n, w, sw, e and s)
 Silence the dwarf Battle Lord (Villainous)
 A defender of Esgaroth protects his city
 An impish urchin lurks in the shadows
 A streetlamp [lit]
Silence closes the east door.
You are already hunting Silence!
HP:225 EP:79 -  >
Silence leaves south.
You sTaLk Silence.........SOUTH
Fisherman's Row(nw, n, w, e and s)
 Silence the dwarf Battle Lord (Villainous)
 A messenger boy runs to and fro
 A streetlamp [lit]
The next time you see '^You killed', you will do: 'do get all from corpse into panniers,get all from corp
se into dray, get all from corpse into wagon, get all from corpse into sheath 2,get all from corpse into 
pack, get all from corpse into basket, get all from corpse,get all from corpse into sheath 2'.
Silence leaves south.
You sTaLk Silence.........SOUTH
The intersection of Fisherman's Row and Lake's Deep(nw, n, w, e and s)
 Silence the dwarf Battle Lord (Villainous)
 A fat merchant moves swiftly about
 A streetlamp [lit]
Silence leaves south.
You sTaLk Silence.........SOUTH
Fisherman's Row(n, e and s)
 Silence the dwarf Battle Lord (Villainous)
 A streetlamp [lit]
Silence leaves south.
You sTaLk Silence.........SOUTH
The South Quays of Laketown(n, w and e) [se, sw and s]
 Silence the dwarf Battle Lord (Villainous)
Alias: j (backstab Silence) altered.
Alias: jj (shape Silence) altered.
Silence leaves west.
You sTaLk Silence.........WEST
The South Quays of Laketown(n, w and e) [se, sw and s]
 Silence the dwarf Battle Lord (Villainous)
 A hired mercenary stands vigil
 A young apprentice awaits the siege
Silence leaves west.
You sTaLk Silence.........WEST
The South Quays of Laketown(n, w and e) [se, sw and s]
 Silence the dwarf Battle Lord (Villainous)
 A young fishing lad rubs his hands together
h silence
Silence leaves west.
You sTaLk Silence.........WEST
The South Quays of Laketown(n, w and e) [se, sw and s]
 Silence the dwarf Battle Lord (Villainous)
You are already hunting Silence!
HP:225 EP:79 -  >
Silence opens the north door.
Silence leaves north.
You sTaLk Silence.........NORTH
An empty warehouse(s and back)
 Silence the dwarf Battle Lord (Villainous)
Silence closes the south door.
Silence leaves back.
You sTaLk Silence.........BACK
You hear a third voice and change your mind.
back
You hear a third voice and change your mind.
HP:226 EP:80 -  >
whoe
Pablo tells you: wheet
                                       The Two Towers

Gilvaras Kil'Jaeden the sindar Archmage (Shadowspawn of Mordor)                                (evil)  
Ichika the eorling Archmagi's Assistant (Shadowspawn of Mordor)                                (evil)  
Cruice Andolini the uruk-hai Master of Puppets                                          (guildmaster)  

Total evils: 3
Total users: 24
Silence enters.
Silence opens the south door.
Silence leaves south.
The south door swings shut.
&quot;pablo haha
You tell Pablo: haha
back
The back of an abandoned warehouse(out)
 Corpse of Silence