Unity
- Posted by
- Cruice [legacy]
- Uploaded
- 17 May 2010 00:00:00
- Type
- Player Kill
A narrow, winding path(s and ne)
HP:230 EP:202
The effort of staying in tune with the Dark Lord is taking its toll on you.
The sun climbs into the highest part of the sky.
^ (OOC) Duncan: equador doesnt, iceland says it doesnt and wont pay
The effort of staying in tune with the Dark Lord is taking its toll on you.
A great blackness looms slowly out of the East, eating up the stars.
^ (OOC) Rush: They are entirely different things, refusing to pay a
debt and clearing a debt.
Unity enters.
Triggered! doing: hunt Unity
You begin to hunt Unity.
HP:230 EP:188
Unity leaves south.
You follow Unity south.
A narrow, winding path(n and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves southeast.
You follow Unity southeast.
A narrow, winding path(ne and nw)
Unity the dunedain Sorcerer (Demonic)
A frighteningly large troll
Unity leaves northeast.
Triggered! doing: hunt Unity
You follow Unity northeast.
A narrow, winding path(sw and se)
Unity the dunedain Sorcerer (Demonic)
You are already hunting Unity!
HP:230 EP:188
Unity leaves southeast.
You follow Unity southeast.
The gates of Minas Morgul(gates and nw)
Unity the dunedain Sorcerer (Demonic)
A frighteningly large troll
An empty cask
Unity is allowed to pass.
Unity leaves gates.
You follow Unity gates.
You bang on the door with trepidation, having heard many stories of
comrades being quickly shot down for not following standard procedure.
After the secret knock is given, there is a tense wait, followed by an
imperceptible movement of the gates. They seem to glide on a set of
magical hinges, making not a sound as you watch on in awe. Up on the
battlements, there is a flurry of activity as the arbalests are loaded
just in case your entry is indeed a ruse for an invading force. You slide
inbetween the massive doors, horrifyingly aware of what would happen to you
if they had to suddenly close again. Slowly, you ease inside the city.
Minas Morgul greets your entrance with a dense, evil air.
Inside the main gates of Minas Morgul(e, gates and w)
Unity the dunedain Sorcerer (Demonic)
Unity leaves west.
You follow Unity west.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
A patrolling olog-hai
Unity leaves west.
Triggered! doing: hunt Unity
You follow Unity west.
A street on the first tier(e and sw)
Unity the dunedain Sorcerer (Demonic)
j
backstab Unity
wa
sg
trigger XXX todo YYY
You are already hunting Unity!
HP:230 EP:186
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(e, sw, ne, nw and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(sw, ne and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(ne and s)
Unity the dunedain Sorcerer (Demonic)
Unity leaves south.
You follow Unity south.
A street on the first tier(e, s and n)
Unity the dunedain Sorcerer (Demonic)
Unity leaves south.
You follow Unity south.
A street on the first tier(e, s and n)
Unity the dunedain Sorcerer (Demonic)
Unity leaves south.
You follow Unity south.
A street on the first tier(n and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves southeast.
You follow Unity southeast.
A street on the first tier(sw, ne, nw and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves southeast.
You follow Unity southeast.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
Unity leaves northeast.
Triggered! doing: hunt Unity
You follow Unity northeast.
The Morgul Inn(sw and u)
Unity the dunedain Sorcerer (Demonic)
Yathain, the innkeeper
You are already hunting Unity!
HP:230 EP:186
Do: starting commands.
HP:230 EP:186
You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
HP:230 EP:206
As you detach the gem on your necklace, it begins to pulsate an evil
red, absorbing the light around you.
HP:230 EP:206
As you detach the gem on your necklace, it begins to pulsate an evil
red, absorbing the light around you.
HP:230 EP:206
You remove Carack-Amarth, the axe of doom.
HP:230 EP:206
You wield your twilight dagger.
HP:230 EP:206
You start focusing on your attack skill.
HP:230 EP:206
Do: Commands completed.
HP:230 EP:206
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
In these lawless lands, this act is not a crime!
You attack Unity.
You sneak up and stab Unity from behind!
A shadow suddenly envelops the surroundings.
You sink the blade into Unity's abdominal cavity.
HP:230 EP:156
Unity leaves southeast.
You follow Unity southeast.
A street on the first tier(e, s and nw)
Unity the dunedain Sorcerer (Demonic)
You remove the twilight dagger.
You scream an ear-splitting battle cry as you wield your axe!
You wield your Carack-Amarth.
HP:230 EP:156
You sheath the twilight dagger.
You grip your weapon with both hands.
HP:230 EP:156
Unity leaves east.
You follow Unity east.
A street on the first tier(e, s, n and w)
Unity the dunedain Sorcerer (Demonic)
Unity misses you.
You aim at Unity's leg, but miss by a mere inch.
Unity leaves east.
Triggered! doing: hunt Unity
You follow Unity east.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
You are already hunting Unity!
HP:230 EP:155
Unity leaves east.
You follow Unity east.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
The next time you see 'XXX', you will do: 'YYY'.
HP:230 EP:155
Unity leaves east.
You follow Unity east.
A street on the first tier(ne and w)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northeast.
You follow Unity northeast.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
Unity leaves southeast.
You follow Unity southeast.
A privately owned enterprise(nw)
Unity the dunedain Sorcerer (Demonic)
A trash can
A slick and smarmy numenorean
Unity leaves northwest.
You follow Unity northwest.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(ne and w)
Unity the dunedain Sorcerer (Demonic)
Unity leaves west.
You follow Unity west.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
Unity leaves west.
You follow Unity west.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
shape
headbutt Unity
Unity leaves west.
You follow Unity west.
A street on the first tier(e, s, n and w)
Unity the dunedain Sorcerer (Demonic)
Unity is near death.
ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
HP:230 EP:155
Unity leaves west.
You follow Unity west.
A street on the first tier(e, s and nw)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northwest.
You follow Unity northwest.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
You quickly thrust your forehead into the bridge of Unity's nose.
HP:230 EP:120
Unity leaves northeast.
You follow Unity northeast.
The Morgul Inn(sw and u)
Unity the dunedain Sorcerer (Demonic)
Yathain, the innkeeper
shape
Unity misses you.
You aim at Unity's torso, but miss by a mere inch.
Suddenly you have a massive headache.
Unity is near death.
ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
HP:230 EP:119
Unity leaves southwest.
You follow Unity southwest.
A street on the first tier(sw, ne, nw, gate and se)
Unity the dunedain Sorcerer (Demonic)
An impassable uruk-hai guard [2]
Unity leaves northwest.
You follow Unity northwest.
A street on the first tier(sw, ne, nw and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northwest.
You follow Unity northwest.
A street on the first tier(n and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves north.
You follow Unity north.
A street on the first tier(e, s and n)
Unity the dunedain Sorcerer (Demonic)
Unity leaves north.
You follow Unity north.
A street on the first tier(e, s and n)
Unity the dunedain Sorcerer (Demonic)
Unity leaves north.
You follow Unity north.
A street on the first tier(ne and s)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northeast.
You follow Unity northeast.
A street on the first tier(sw, ne and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northeast.
You follow Unity northeast.
A street on the first tier(e, sw, ne, nw and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northeast.
You follow Unity northeast.
A street on the first tier(e and sw)
Unity the dunedain Sorcerer (Demonic)
shape
Unity leaves east.
You follow Unity east.
A street on the first tier(e, s and w)
Unity the dunedain Sorcerer (Demonic)
A patrolling olog-hai
Unity is near death.
ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
HP:230 EP:119
Unity leaves east.
You follow Unity east.
Inside the main gates of Minas Morgul(e, gates and w)
Unity the dunedain Sorcerer (Demonic)
Unity leaves gates.
You follow Unity gates.
The gates of Minas Morgul(gates and nw)
Unity the dunedain Sorcerer (Demonic)
A frighteningly large troll
An empty cask
Unity leaves northwest.
You follow Unity northwest.
A narrow, winding path(sw and se)
Unity the dunedain Sorcerer (Demonic)
Unity misses you.
You mangle Unity's leg with a savage blow!
Unity leaves southwest.
You follow Unity southwest.
A narrow, winding path(ne and nw)
Unity the dunedain Sorcerer (Demonic)
A frighteningly large troll
Unity leaves northwest.
You follow Unity northwest.
A narrow, winding path(n and se)
Unity the dunedain Sorcerer (Demonic)
Unity leaves north.
You follow Unity north.
A narrow, winding path(s and ne)
Unity the dunedain Sorcerer (Demonic)
Unity leaves northeast.
You follow Unity northeast.
A narrow, winding path(sw)
Unity the dunedain Sorcerer (Demonic)
The wreckage of a large catapult
Unity blindly stumbles into the wreckage.
headbutt Unity
Your neck still hurts from the last headbutt.
HP:230 EP:117
Full of glee, you raise Unity's head, cut one of his ears and
string it onto your necklace as a trophy of your victory, for all to see.