Galuf makes his very first kill!

Posted by
Galuf [legacy]
Uploaded
09 January 2002 00:00:00
Type
Player Kill

I just got screwed over by that skank Galadriel in doing the level 15 quest, so I told Paazin I would slay someone every time I found a game-stopping bug :) NOTE TO SELF: Light is very buggy, and if you unfade before looting a kill, you WILL be caught :) -Galuf the Assassin


    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the southwest and north.
    The only obvious exits are west and east.
 Midgard the sindar Accepted (Immoral)
 A signpost
 
You attack Midgard.
 
You bruise Midgard deeply.
Midgard misses you.

hp: 180/180
end: 133/180
 
Midgard doesn't look so great.
 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the southwest and north.
    The only obvious exits are west and east.
 Midgard the sindar Accepted (Immoral)
 A signpost
 
You deal a crushing blow to Midgard.
Midgard misses you.

Paazin tells you: Stop making good bug reports.

Midgard leaves east.

You are on rolling hills with long grass.
The Great River Anduin is northwest.
A bridge lies west.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Midgard the sindar Accepted (Immoral)
 A torch (burned out)
 
You are too busy to make an attack!
Midgard misses you.

Midgard leaves west.

There is no such living object here.
 
    This is the bridge over the Anduin River that crosses over into Lothlorien.
The Golden Wood lies to your west while the wilderness stretches out into
the east.
The Great River Anduin is north and southwest.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    There is water to the southwest and north.
    The only obvious exits are west and east.
 Midgard the sindar Accepted (Immoral)
 A signpost
 
You begin to hunt Midgard.
 
You are too busy to make an attack!
Midgard misses you.

Midgard leaves west.
You follow Midgard west.
    The forest abruptly halts at the banks of the Anduin river.
The Great River seems to go on forever in both directions. The
beautiful calming reflection of the river on the surrounding 
woods only contributes to the amazing presence of Lothlorien.
The Great River Anduin is northeast and south.
A bridge lies east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are west, north and east.
 Midgard the sindar Accepted (Immoral)

Midgard leaves west.
You follow Midgard west.
    You walk in the fairest of all dwellings of Elves.  Lothlorien,
timeless land that does not fade or change or fall into forgetfulness.
The ground under your feet is golden, as is the vaulted ceiling above you. The 
smooth grey bark of the great mallorn trees tower around you like silver 
pillars. From these stainless, golden woods, few escape unchanged.
The Great River Anduin is southeast.
A bridge lies east.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Midgard the sindar Accepted (Immoral)
 A large owl is perched in a nearby tree.

Midgard leaves west.
You follow Midgard west.
    The beautiful Lothlorien woods tower over you, and the small clearing
that opens up to the north. The air is quite still, and there are clear 
signs that orcs have been here - perhaps on their way to attack Caras 
Galadon. 
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 Midgard the sindar Accepted (Immoral)

You deal a crushing blow to Midgard.
Midgard falls to the ground.
Midgard is bleeding to death and needs to be bandaged!

You decide to put Midgard out of his misery.
 
    You smile in grim satisfaction as your foe falls to the overwhelming
force of your attack.  You draw the warhammer back behind your head, then
bring it around in a whistling, vicious arc.  With a solid "Thunk!", you
embed the warhammer deeply into your foe's skull.  Your opponent collapses
in a boneless heap at your feet.
You killed Midgard.
Midgard has died.

Kill what?
 
Do: starting commands.
 
some gold coins : Gold may only be pocketed.
a small knife : Ok.
a simple sheepskin sheath : Too bulky.
a walking staff : Too bulky.
a long, sharp knife : Too bulky.
a long robe made of Wolf pelt hide : Too bulky.
 some gold coins : Ok.
a simple sheepskin sheath : Ok.
a walking staff : Your hands are full!
Failed.
a long, sharp knife : Your hands are full!
Failed.
a long robe made of Wolf pelt hide : Your hands are full!
Failed.
 Do: Commands completed.
 
You put 756 gold in your pockets.

 
You relax from your efforts to fade into the background, and are 
once more noticeable as who you are.

    The beautiful Lothlorien woods tower over you, and the small clearing
that opens up to the north. The air is quite still, and there are clear 
signs that orcs have been here - perhaps on their way to attack Caras 
Galadon. 
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west, north and east.
 The ghost of Midgard
 Corpse of Midgard